add log so it can be matched to skips

This commit is contained in:
Glenn Maynard
2003-03-24 20:57:19 +00:00
parent 84fad1fe1f
commit a2af656d19
+2 -1
View File
@@ -16,6 +16,7 @@
#include "RageBitmapTexture.h"
#include "RageException.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
@@ -357,7 +358,7 @@ void Background::Update( float fDeltaTime )
if( int(i) > m_iCurBGChange )
{
// LOG->Trace( "%d, %d, %f, %f\n", m_iCurBGSegment, i, m_aBGSegments[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
LOG->Trace( "new bga %d, %d, %f, %f", m_iCurBGChange, i, m_aBGChanges[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
BGAnimation* pOld = GetCurrentBGA();
m_iCurBGChange = i;
BGAnimation* pNew = GetCurrentBGA();