use GetSongDir

This commit is contained in:
Glenn Maynard
2002-12-13 23:41:11 +00:00
parent c86c5af9f8
commit 2b19012e40
5 changed files with 14 additions and 14 deletions
+2 -2
View File
@@ -103,7 +103,7 @@ BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &anise
CStringArray asFiles;
// Look for BG movies in the song dir
GetDirListing( pSong->m_sSongDir+aniseg.m_sBGName, asFiles, false, true );
GetDirListing( pSong->GetSongDir()+aniseg.m_sBGName, asFiles, false, true );
if( !asFiles.empty() )
{
pTempBGA = new BGAnimation;
@@ -111,7 +111,7 @@ BGAnimation *Background::GetBGA(const Song *pSong, const BackgroundChange &anise
return pTempBGA;
}
// Look for BGAnims in the song dir
GetDirListing( pSong->m_sSongDir+aniseg.m_sBGName, asFiles, true, true );
GetDirListing( pSong->GetSongDir()+aniseg.m_sBGName, asFiles, true, true );
if( !asFiles.empty() )
{
pTempBGA = new BGAnimation;
+2 -2
View File
@@ -79,7 +79,7 @@ void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
continue;
}
/* m_sSongDir contains a path to the song, possibly a full path, eg:
/* GetSongDir() contains a path to the song, possibly a full path, eg:
* Songs\Group\SongName or
* My Other Song Folder\Group\SongName or
* c:\Corny J-pop\Group\SongName
@@ -111,7 +111,7 @@ void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
for( unsigned i = 0; pSong == NULL && i < apSongs.size(); i++ )
{
CStringArray splitted;
split( apSongs[i]->m_sSongDir, "\\", splitted, true );
split( apSongs[i]->GetSongDir(), "\\", splitted, true );
bool matches = true;
int split_no = splitted.size()-1;
+2 -2
View File
@@ -264,7 +264,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
{
Notes* pNewNotes = new Notes;
LoadFromBMSFile( out.m_sSongDir + arrayBMSFileNames[i],
LoadFromBMSFile( out.GetSongDir() + arrayBMSFileNames[i],
*pNewNotes );
if(pNewNotes->m_NotesType != NOTES_TYPE_INVALID)
out.m_apNotes.push_back( pNewNotes );
@@ -272,7 +272,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
delete pNewNotes;
}
CString sPath = out.m_sSongDir + arrayBMSFileNames[0];
CString sPath = out.GetSongDir() + arrayBMSFileNames[0];
ifstream file(sPath);
if( file.bad() )
+5 -5
View File
@@ -166,11 +166,11 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
for( i=0; i<arrayKSFFileNames.size(); i++ )
{
Notes* pNewNotes = new Notes;
LoadFromKSFFile( out.m_sSongDir + arrayKSFFileNames[i], *pNewNotes );
LoadFromKSFFile( out.GetSongDir() + arrayKSFFileNames[i], *pNewNotes );
out.m_apNotes.push_back( pNewNotes );
}
CString sPath = out.m_sSongDir + arrayKSFFileNames[0];
CString sPath = out.GetSongDir() + arrayKSFFileNames[0];
MsdFile msd;
bool bResult = msd.ReadFile( sPath );
@@ -251,9 +251,9 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
// search for music with song in the file name
CStringArray arrayPossibleMusic;
GetDirListing( out.m_sSongDir + CString("song.mp3"), arrayPossibleMusic );
GetDirListing( out.m_sSongDir + CString("song.ogg"), arrayPossibleMusic );
GetDirListing( out.m_sSongDir + CString("song.wav"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + CString("song.mp3"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + CString("song.ogg"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + CString("song.wav"), arrayPossibleMusic );
if( !arrayPossibleMusic.empty() ) // we found a match
out.m_sMusicFile = arrayPossibleMusic[0];
+3 -3
View File
@@ -292,7 +292,7 @@ void SongManager::ReadStatisticsFromDisk()
Song* pSong = NULL;
for( i=0; i<m_pSongs.size(); i++ )
{
if( m_pSongs[i]->m_sSongDir == szSongDir ) // match!
if( m_pSongs[i]->GetSongDir() == szSongDir ) // match!
{
pSong = m_pSongs[i];
break;
@@ -355,7 +355,7 @@ void SongManager::SaveStatisticsToDisk()
// Each value has the format "SongName::NotesName=TimesPlayed::TopGrade::TopScore::MaxCombo".
CString sName = ssprintf( "%s::%s::%s", pSong->m_sSongDir.GetString(), GameManager::NotesTypeToString(pNotes->m_NotesType).GetString(), pNotes->m_sDescription.GetString() );
CString sName = ssprintf( "%s::%s::%s", pSong->GetSongDir().GetString(), GameManager::NotesTypeToString(pNotes->m_NotesType).GetString(), pNotes->m_sDescription.GetString() );
CString sValue = ssprintf(
"%d::%s::%d::%d",
pNotes->m_iNumTimesPlayed,
@@ -596,7 +596,7 @@ void SongManager::GetExtraStageInfo( bool bExtra2, CString sPreferredGroup, cons
so_out.m_DrainType = (bExtra2 ? SongOptions::DRAIN_SUDDEN_DEATH : SongOptions::DRAIN_NO_RECOVER);
// should we do something fancy here, like turn on different effects?
int iSongHash = GetHashForString( pSongOut->m_sSongDir );
int iSongHash = GetHashForString( pSongOut->GetSongDir() );
switch( ((UINT)iSongHash) % 6 )
{
case 0: po_out.m_bEffects[PlayerOptions::EFFECT_DIZZY] = true; break;