Commit Graph
498 Commits
Author SHA1 Message Date
Chris Danford 3ea84b5e5c NoteSkin format change. Fixes artifacts along borders, and more flexability for artists. 2003-02-05 03:53:57 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Chris Danford a9550d358c cosmetic fixes, and random number seed fix 2003-02-02 18:18:51 +00:00
Chris Danford 57f0a820a1 cosmetic cleanup, changed default texture color to 16bits 2003-02-02 09:09:29 +00:00
Chris Danford 3f537d1586 fixed screenshot causing crash in some resolutions 2003-02-02 02:01:28 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford ebce24b57e added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes) 2003-01-31 22:34:04 +00:00
Glenn Maynard 61c8b2fcd5 this is why operator new is better than malloc
(we can't use new here; we're passing this structure to SDL)
2003-01-27 01:56:21 +00:00
Glenn Maynard d8ac02a94a set up LOG as early as possible 2003-01-27 01:05:19 +00:00
Glenn Maynard 4c8c2b15e5 arch interface for little hooks that don't need their own drivers 2003-01-24 23:09:31 +00:00
Glenn Maynard bca879f9b0 update 2003-01-24 22:28:23 +00:00
Glenn Maynard ce153ecccb fix up focus 2003-01-24 01:32:04 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Chris Danford e17ba826b0 Fixed crash in demo if no songs. 2003-01-19 21:08:44 +00:00
Chris Danford d84e10f9d2 Fixed crash in demo if no songs. 2003-01-19 21:05:03 +00:00
Glenn Maynard bfd2d10a15 properly abstract the volume so we don't touch prefsman in RSM
fixes crash
2003-01-19 19:55:24 +00:00
Glenn Maynard ee211f3b74 restore app priority to normal when we don't have focus and give
up CPU each frame
2003-01-19 11:00:53 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard 135b2d49ea add Common::InitialScreen 2003-01-18 20:54:05 +00:00
Glenn Maynard c099f7add7 add BoostAppPri
this smooths out skips for some people
2003-01-18 04:27:33 +00:00
Glenn Maynard 4be7a38446 don't send spurious events for global keys 2003-01-15 02:12:45 +00:00
Chris Danford bf5c821afe Added MaxTextureResolution pref 2003-01-11 20:15:00 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00
Glenn Maynard 8c4a024888 get rid of vertex queue 2003-01-08 23:16:28 +00:00
Glenn Maynard 7e45cabbb1 get rid of the matrix stack; use opengl's 2003-01-08 22:30:32 +00:00
Glenn Maynard 19ced1fdc3 "view transform" is never used 2003-01-08 21:00:51 +00:00
Glenn Maynard 71d48b3d62 cleanups 2003-01-03 05:26:15 +00:00
Glenn Maynard 0adb8db91f get rid of RageSoundBass and RageSoundSample 2003-01-02 08:16:48 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 6b47bbb96f fix a crash 2003-01-01 09:06:00 +00:00
Glenn Maynard 99c7352994 add some traces to track down an obscure crash 2002-12-28 22:26:06 +00:00
Glenn Maynard 9aa85c2293 fix fullscreen getting "stuck" 2002-12-28 21:37:18 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard f512af6daf statics 2002-12-19 23:26:50 +00:00
Glenn Maynard ca97662b8a remove not-very-helpful comments 2002-12-19 23:24:42 +00:00
Glenn Maynard 675138d74a cleanup 2002-12-19 23:24:06 +00:00
Glenn Maynard 7e9a2bdb9f remove comment 2002-12-19 23:16:54 +00:00
Glenn Maynard 73eac8f809 get rid of TIMER 2002-12-19 23:13:52 +00:00
Glenn Maynard 12f88d0384 use ErrorDialog 2002-12-16 02:11:31 +00:00
Glenn Maynard f02b45bbd7 simplify quitting 2002-12-15 20:22:08 +00:00
Glenn Maynard e02d41d167 scope "event" 2002-12-15 20:19:38 +00:00
Glenn Maynard d5dd8aedca move input handling into a function 2002-12-15 20:16:14 +00:00
Glenn Maynard 40ed43f10d enable the sound code (it still isn't used for anything) 2002-12-15 10:35:39 +00:00
Glenn Maynard 600371a871 RageSound -> RageSoundBass 2002-12-10 08:19:18 +00:00
Glenn Maynard c89b8bbecd Save prefs explicitly, not in ~PrefsManager, so we don't try to save
if one of the other classes threw an exception.
2002-12-09 22:31:21 +00:00
Glenn Maynard bee3937d59 fix ` 2002-12-09 22:24:15 +00:00
Glenn Maynard 1dd92fe563 readd crash handler
Don't init the SDL parachute in Windows; it'll override our crash handler.
2002-12-03 00:35:34 +00:00
Glenn Maynard 74c02a04c7 Remove memleak checks. We're switching everything to non-debug
CRT libraries (not worth the headaches).
2002-12-02 22:57:13 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00