Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Glenn Maynard
8a5bf17203
remove some hardcoded screen names
2005-01-29 23:45:27 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
72bd480883
CENTER_* -> SCREEN_CENTER
2004-11-05 06:35:10 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Glenn Maynard
649b3df153
handle IET_LEVEL_CHANGED
2004-09-09 22:21:50 +00:00
Charles Lohr
8bdc2d1ffb
Tween out title and artist.
2004-07-24 03:29:45 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
6ad780417e
"SetFromNotes" -> "SetFromSteps"
2004-05-29 04:50:47 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
1920634135
move Song/Steps sorting into Song/StepsUtil.h/cpp
2004-04-18 07:34:37 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Glenn Maynard
6021c6e7da
make the stage count work if the eval screen isn't shown at all
2004-01-22 03:11:40 +00:00
Andrew Livy
336411233f
Credit modification.
2003-12-14 08:11:05 +00:00
Chris Danford
47def7d3dc
xbox updates
2003-11-13 00:39:36 +00:00
Glenn Maynard
884488732d
reduce MenuTimer dependencies
2003-11-07 20:10:38 +00:00
Andrew Livy
bd96d049ff
EZ2dancer Theme Update
2003-10-06 22:20:25 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
08a6c28a31
simplify
2003-09-27 04:42:19 +00:00
Glenn Maynard
13e1a3767b
simplify
2003-09-27 04:38:48 +00:00
Glenn Maynard
cdd452f202
Fix asset name.
2003-09-27 04:34:34 +00:00
Andrew Livy
c5dfa6cc84
Added Title/Subtitle/Artist texts to ez2 music select
2003-09-10 20:59:53 +00:00
Andrew Livy
378f7a3a4a
Can now skip from group to group on ez2/pump song select using codes -- note; currently enters infinite loop if there is only 1 group and code entered -- will fix this later
2003-09-07 22:03:23 +00:00
Chris Danford
1e514c1c51
Rename overloaded methods of Song so that stack traces are more helpful.
2003-08-10 08:58:11 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
...
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
3aea7c8a3e
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 22:53:22 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Glenn Maynard
5a28d482cc
reduce dependencies
2003-06-29 01:04:22 +00:00
Andrew Livy
978a7ae3cc
More Ez2dancer Theme - Almost done Style Select.
...
Cleaned up Turtle Noteskin a bit.
2003-06-11 19:40:47 +00:00
Andrew Livy
dd8d872d28
More Scrolling Banner Changes....
...
Now you can have songs automatically play AND have a confirm on them.
Can also change rotation of the banner / whole list via metrics. (allowing for vertical scrolling lists) or more importantly, a 4th mix interface ;)
2003-06-09 01:13:25 +00:00
Andrew Livy
b5d733398d
para theme stuff
2003-06-07 22:49:10 +00:00
Andrew Livy
49a5b67453
Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
...
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
2003-06-02 11:31:13 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Andrew Livy
c8b3b8cf72
More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support
2003-05-20 14:48:38 +00:00