para theme stuff

This commit is contained in:
Andrew Livy
2003-06-07 22:49:10 +00:00
parent f34d409d6e
commit b5d733398d
3 changed files with 13 additions and 6 deletions
+9
View File
@@ -10,6 +10,15 @@
-----------------------------------------------------------------------------
*/
/*
TODO:
1. FIX TIMER
2. MAKE 2PLAYER SUPPORT WORK CORRECTLY
3. FIX THE MODE SWITCHER FOR EXTRAMIX FOR 2 PLAYER
3a. MAKE IT METRICABLE
*/
#include "MusicBannerWheel.h"
#include "RageUtil.h"
#include "GameState.h"
+4 -5
View File
@@ -93,11 +93,6 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListFrame );
m_Guide.Load( THEME->GetPathToG("ScreenEz2SelectMusic guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
this->AddChild( &m_Guide );
m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
@@ -152,6 +147,10 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
m_iSelection[p] = 0;
}
m_Guide.Load( THEME->GetPathToG("ScreenEz2SelectMusic guide"));
m_Guide.SetXY( GUIDE_X, GUIDE_Y );
this->AddChild( &m_Guide );
m_InfoFrame.Load( THEME->GetPathToG("ScreenEz2SelectMusic infoframe") );
m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y );
this->AddChild( &m_InfoFrame );
-1
View File
@@ -43,7 +43,6 @@ protected:
MenuElements m_Menu;
BGAnimation m_BGAnimations[MAX_CHOICES];
vector<ModeChoice> m_aModeChoices; // derived classes should look here for what choices are available
};