para theme stuff
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@@ -10,6 +10,15 @@
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-----------------------------------------------------------------------------
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*/
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/*
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TODO:
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1. FIX TIMER
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2. MAKE 2PLAYER SUPPORT WORK CORRECTLY
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3. FIX THE MODE SWITCHER FOR EXTRAMIX FOR 2 PLAYER
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3a. MAKE IT METRICABLE
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*/
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#include "MusicBannerWheel.h"
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#include "RageUtil.h"
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#include "GameState.h"
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@@ -93,11 +93,6 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
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m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListFrame );
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m_Guide.Load( THEME->GetPathToG("ScreenEz2SelectMusic guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
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m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
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@@ -152,6 +147,10 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
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m_iSelection[p] = 0;
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}
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m_Guide.Load( THEME->GetPathToG("ScreenEz2SelectMusic guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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m_InfoFrame.Load( THEME->GetPathToG("ScreenEz2SelectMusic infoframe") );
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m_InfoFrame.SetXY( INFOFRAME_X, INFOFRAME_Y );
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this->AddChild( &m_InfoFrame );
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@@ -43,7 +43,6 @@ protected:
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MenuElements m_Menu;
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BGAnimation m_BGAnimations[MAX_CHOICES];
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vector<ModeChoice> m_aModeChoices; // derived classes should look here for what choices are available
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};
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