Commit Graph
659 Commits
Author SHA1 Message Date
Glenn Maynard 507493e928 separate Load() call to give queues to ScoreKeepers (do expensive init in ctor) 2005-03-18 07:36:59 +00:00
Glenn Maynard 2945731f0b load music last 2005-03-18 07:08:05 +00:00
Glenn Maynard 9a41132083 don't init general background graphics in the first LoadNextSong call 2005-03-18 05:06:34 +00:00
Glenn Maynard db08dc73bf remove legacy code 2005-03-18 05:00:20 +00:00
Glenn Maynard e5af8b0f70 remove unnecessary CacheAllUsedNoteSkins calls; this is all done in NoteField::Init now 2005-03-18 04:58:15 +00:00
Glenn Maynard b6b9b11b0f don't bother unloading "unused" note skins; now we just load all the note skins we'll need in advance for a whole round 2005-03-18 04:13:19 +00:00
Glenn Maynard fd12ab18b1 don't re-Init Player for each song 2005-03-18 03:17:52 +00:00
Glenn Maynard 014dcf7ccd load assets before the song 2005-03-18 02:57:03 +00:00
Chris Danford 1f112ae2ca fix Various showed as BPM for some courses with <= MAX_COURSE_ENTRIES_BEFORE_VARIOUS 2005-03-17 17:53:10 +00:00
Glenn Maynard f6a50ff651 fix give up timer triggering after STATE_OUTRO 2005-03-15 08:44:35 +00:00
Glenn Maynard dd478559ad ignore give up/back out for inactive players 2005-03-15 08:37:18 +00:00
Glenn Maynard 52aba90c8a reduce 'give up' timer slightly 2005-03-15 08:30:43 +00:00
Charles Lohr b36f6a6f04 VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators. 2005-03-14 20:26:50 +00:00
Chris Danford dbbdfc14ce move SM_NotesEnded into ScreenGameplay.h so that it can be shared 2005-03-14 13:29:19 +00:00
Charles Lohr 29a481a5f7 Fix? The lights didn't always trigger where they should have (it was occasionally forgetting to blink a light). This seems to fix it. 2005-03-12 07:47:14 +00:00
Glenn Maynard 69bbcb071b fix "give up" draw order 2005-03-12 07:27:48 +00:00
Chris Danford 1d2a5be213 cache Noteskins from scripted course mods at song load time, not in first update after load 2005-03-12 05:04:24 +00:00
Glenn Maynard ad96700fcf themable give up text 2005-03-12 00:04:27 +00:00
Chris Danford 155b380d2e style 2005-03-11 04:53:45 +00:00
Glenn Maynard df4a7e3c9d no pause in demo and once tweening out 2005-03-11 04:12:48 +00:00
Glenn Maynard f61cce45f5 don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause
START unpauses when paused
don't move on to another screen when paused
2005-03-11 03:54:40 +00:00
Glenn Maynard afe1f892eb cleanup
play "PauseCommand" and "UnpauseCommand"
2005-03-11 03:33:41 +00:00
Glenn Maynard 751b4ca4bb m_Foreground -> m_SongForeground, for consistency
work on pausing
OnCommand for m_SongBackground and m_SongForeground (eg. to
change draw order)
2005-03-11 02:52:40 +00:00
Glenn Maynard 510f43d736 cleanup 2005-03-11 02:38:08 +00:00
Glenn Maynard b0b85a43c3 s/m_Background/m_SongBackground/, to avoid confusion between the
song background and the screen background (perhaps something like
m_SongVideo would be better; it's not necessarily all the way in the
background)
2005-03-11 02:12:21 +00:00
Glenn Maynard 2465eddf0f simplify 2005-03-11 02:06:39 +00:00
Charles Lohr 0495b83ecf Fix: VC6 compile. Maybe we should try to figure out a clean way of doing this in VC6 insted of having these nasty GetValue()'s everywhere. 2005-03-10 16:55:11 +00:00
Glenn Maynard 2f9be16b15 either start or select can trigger "give up" 2005-03-10 02:45:40 +00:00
Chris Danford 2d93802641 add Yes/No/Cancel prompt for exiting ScreenEdit 2005-03-08 04:02:25 +00:00
Glenn Maynard b0651469e9 don't bother with hidden elements 2005-02-28 08:43:49 +00:00
Glenn Maynard 178f081334 foreground under transitions 2005-02-27 21:01:56 +00:00
Glenn Maynard 956aef68af remove m_textSongTitle; this can be done with XML now 2005-02-26 22:55:56 +00:00
Glenn Maynard aea0cba8f9 fix course song number 2005-02-26 19:31:34 +00:00
Glenn Maynard 10ad53d845 use the same overlay for gameplay and demonstration 2005-02-26 10:23:05 +00:00
Glenn Maynard 709d9e60d7 remove m_meterSongPosition - this can be done with XML now
fix crash
2005-02-26 10:14:27 +00:00
Glenn Maynard a16004a303 fix draw order 2005-02-26 09:21:33 +00:00
Glenn Maynard de339d9b00 AutoActor overlay 2005-02-26 09:16:34 +00:00
Glenn Maynard 1bdb2563b1 self-updating SongMeterDisplay class 2005-02-26 08:46:52 +00:00
Glenn Maynard 0b9063844e allow specifying the player type 2005-02-26 06:22:40 +00:00
Glenn Maynard 8ca885d8bd clean up INITIAL_BACKGROUND_BRIGHTNESS 2005-02-26 06:09:14 +00:00
Glenn Maynard 4c2ffa90ef Player cleanup 2005-02-26 05:59:12 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Glenn Maynard 921c1446c4 cleanup 2005-02-25 04:18:28 +00:00
Glenn Maynard da30ea7def assert 2005-02-24 21:44:08 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Chris Danford 555d5aa2fe don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor. 2005-02-23 20:40:46 +00:00
Glenn Maynard 94f87f9b58 simplify 2005-02-23 04:46:05 +00:00
Chris Danford a2915c038b add TemporaryEventMode flag to GameState 2005-02-21 17:29:49 +00:00
Glenn Maynard 74d27315d3 s/UnlockSystem.h/UnlockManager.h/ 2005-02-21 06:22:46 +00:00