reduce 'give up' timer slightly

This commit is contained in:
Glenn Maynard
2005-03-15 08:30:43 +00:00
parent 50168320d4
commit 52aba90c8a
+1 -1
View File
@@ -1548,7 +1548,7 @@ void ScreenGameplay::Update( float fDeltaTime )
//
// update give up timer
//
if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 4.0f )
if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 3.5f )
{
m_GiveUpTimer.SetZero();