reduce 'give up' timer slightly
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@@ -1548,7 +1548,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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//
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// update give up timer
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//
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if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 4.0f )
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if( !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 3.5f )
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{
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m_GiveUpTimer.SetZero();
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