don't bother with hidden elements

This commit is contained in:
Glenn Maynard
2005-02-28 08:43:49 +00:00
parent d37a167688
commit b0651469e9
+2 -2
View File
@@ -1289,7 +1289,7 @@ void ScreenGameplay::Update( float fDeltaTime )
if( SCREENMAN->GetTopScreen() != this )
return;
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID )
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID && !m_MaxCombo.GetHidden() )
m_MaxCombo.SetText( ssprintf("%d", STATSMAN->m_CurStageStats.m_player[GAMESTATE->m_MasterPlayerNumber].iMaxCombo) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
@@ -1521,7 +1521,7 @@ void ScreenGameplay::Update( float fDeltaTime )
//
// update bpm display
//
if ( m_fLastBPS != GAMESTATE->m_fCurBPS )
if( m_fLastBPS != GAMESTATE->m_fCurBPS && !m_BPMDisplay.GetHidden() )
{
m_fLastBPS = GAMESTATE->m_fCurBPS;
m_BPMDisplay.SetBPM( GAMESTATE->m_fCurBPS * 60.0f );