add Yes/No/Cancel prompt for exiting ScreenEdit

This commit is contained in:
Chris Danford
2005-03-08 04:02:25 +00:00
parent 10119047b3
commit 2d93802641
9 changed files with 132 additions and 71 deletions
+1 -1
View File
@@ -1168,7 +1168,7 @@ public:
break;
case EDIT_MENU_ACTION_DELETE:
ASSERT( pSteps );
SCREENMAN->Prompt( SM_None, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
SCREENMAN->Prompt( SM_None, "These notes will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurNotes );
break;
case EDIT_MENU_ACTION_COPY:
ASSERT( !pSteps );
+5 -3
View File
@@ -29,6 +29,7 @@
#include "ScreenTextEntry.h"
#include "Style.h"
#include "ActorUtil.h"
#include "ScreenPrompt.h"
const float RECORD_HOLD_SECONDS = 0.3f;
@@ -1641,7 +1642,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
break;
case SM_DoExit:
m_Out.StartTransitioning( SM_GoToNextScreen );
if( ScreenPrompt::s_LastAnswer != ANSWER_CANCEL )
m_Out.StartTransitioning( SM_GoToNextScreen );
break;
case SM_GainFocus:
@@ -1796,7 +1798,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
g_DoReload = false;
SCREENMAN->Prompt( SM_DoReloadFromDisk,
"Do you want to reload from disk?\n\nThis will destroy all changes.",
true, false, ReloadFromDisk, NULL, NULL );
PROMPT_YES_NO, ANSWER_NO, ReloadFromDisk, NULL, NULL );
break;
case player_options:
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromPlayerOptions );
@@ -1925,7 +1927,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
SCREENMAN->Prompt(
SM_DoExit,
"Do you want to save changes before exiting?",
true, true, DoSave );
PROMPT_YES_NO_CANCEL, ANSWER_NO, DoSave );
break;
default:
ASSERT(0);
+1 -1
View File
@@ -172,7 +172,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
break;
case EDIT_MENU_ACTION_DELETE:
ASSERT( pSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
m_Selector.RefreshAll();
return;
case EDIT_MENU_ACTION_COPY:
+1 -1
View File
@@ -1981,7 +1981,7 @@ void ScreenGameplay::ShowSavePrompt( ScreenMessage SM_SendWhenDone )
ASSERT(0);
}
SCREENMAN->Prompt( SM_SendWhenDone, sMessage, true, false, SaveChanges, RevertChanges, &m_apSongsQueue );
SCREENMAN->Prompt( SM_SendWhenDone, sMessage, PROMPT_YES_NO, ANSWER_NO, SaveChanges, RevertChanges, &m_apSongsQueue );
}
/*
+2 -2
View File
@@ -470,13 +470,13 @@ void ScreenManager::AddNewScreenToTop( const CString &sScreenName, ScreenMessage
#include "ScreenTextEntry.h"
#include "ScreenMiniMenu.h"
void ScreenManager::Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, bool bYesNo, bool bDefaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
void ScreenManager::Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
{
if( m_ScreenStack.size() )
m_ScreenStack.back()->HandleScreenMessage( SM_LoseFocus );
// add the new state onto the back of the array
Screen *pNewScreen = new ScreenPrompt( sText, bYesNo, bDefaultAnswer, OnYes, OnNo, pCallbackData);
Screen *pNewScreen = new ScreenPrompt( sText, type, defaultAnswer, OnYes, OnNo, pCallbackData);
pNewScreen->Init();
SetFromNewScreen( pNewScreen, true );
+17 -1
View File
@@ -18,6 +18,22 @@ class BGAnimation;
struct lua_State;
enum PromptType
{
PROMPT_OK,
PROMPT_YES_NO,
PROMPT_YES_NO_CANCEL
};
enum PromptAnswer
{
ANSWER_YES,
ANSWER_NO,
ANSWER_CANCEL,
NUM_PROMPT_ANSWERS
};
typedef Screen* (*CreateScreenFn)(const CString& sClassName);
class ScreenManager
@@ -40,7 +56,7 @@ public:
void SetNewScreen( const CString &sName );
void AddNewScreenToTop( const CString &sName, ScreenMessage messageSendOnPop );
void Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, bool bYesNo = false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
void Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, PromptType type = PROMPT_OK, PromptAnswer defaultAnswer = ANSWER_NO, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
void Password( ScreenMessage SM_SendWhenDone, const CString &sText, void(*OnOK)(CString sPassword) = NULL, void(*OnCanel)() = NULL );
void TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
void MiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel = SM_None );
+2 -2
View File
@@ -161,7 +161,7 @@ void ScreenProfileOptions::HandleScreenMessage( const ScreenMessage SM )
}
break;
case SM_DoneDeleting:
if( ScreenPrompt::s_bLastAnswer )
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
CString sProfileID = GetSelectedProfileID();
CString sName = GetSelectedProfileName();
@@ -196,7 +196,7 @@ void ScreenProfileOptions::MenuStart( PlayerNumber pn, const InputEventType type
if( sProfileID=="" )
SCREENMAN->PlayInvalidSound();
else
SCREENMAN->Prompt( SM_DoneDeleting, ssprintf("Delete profile %s '%s'?",sProfileID.c_str(),sName.c_str()), true );
SCREENMAN->Prompt( SM_DoneDeleting, ssprintf("Delete profile %s '%s'?",sProfileID.c_str(),sName.c_str()), PROMPT_YES_NO, ANSWER_NO );
break;
}
case PO_RENAME_:
+71 -53
View File
@@ -15,16 +15,23 @@
#define PROMPT_X (SCREEN_CENTER_X)
#define PROMPT_Y (SCREEN_CENTER_Y + 120)
bool ScreenPrompt::s_bLastAnswer = false;
PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
//REGISTER_SCREEN_CLASS( ScreenPrompt );
ScreenPrompt::ScreenPrompt( CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) :
ScreenPrompt::ScreenPrompt(
CString sText,
PromptType type,
PromptAnswer defaultAnswer,
void(*OnYes)(void*),
void(*OnNo)(void*),
void* pCallbackData
) :
Screen("ScreenPrompt")
{
m_bIsTransparent = true; // draw screens below us
m_bYesNoPrompt = bYesNoPrompt;
m_bAnswer = bDefaultAnswer;
m_PromptType = type;
m_Answer = defaultAnswer;
m_pOnYes = OnYes;
m_pOnNo = OnNo;
m_pCallbackData = pCallbackData;
@@ -39,7 +46,7 @@ void ScreenPrompt::Init()
m_Background.PlayCommand("On");
this->AddChild( &m_Background );
m_textQuestion.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textQuestion.LoadFromFont( THEME->GetPathF("ScreenPrompt","question") );
m_textQuestion.SetText( m_sText );
m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
this->AddChild( &m_textQuestion );
@@ -47,33 +54,40 @@ void ScreenPrompt::Init()
m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
this->AddChild( &m_rectAnswerBox );
m_textAnswer[0].LoadFromFont( THEME->GetPathF("ScreenPrompt","answer") );
m_textAnswer[1].LoadFromFont( THEME->GetPathF("ScreenPrompt","answer") );
m_textAnswer[0].SetY( PROMPT_Y );
m_textAnswer[1].SetY( PROMPT_Y );
this->AddChild( &m_textAnswer[0] );
this->AddChild( &m_textAnswer[1] );
for( int i=0; i<NUM_PROMPT_ANSWERS; i++ )
{
m_textAnswer[i].LoadFromFont( THEME->GetPathF("ScreenPrompt","answer") );
m_textAnswer[i].SetY( PROMPT_Y );
this->AddChild( &m_textAnswer[i] );
}
if( m_bYesNoPrompt )
switch( m_PromptType )
{
m_textAnswer[0].SetText( "NO" );
m_textAnswer[1].SetText( "YES" );
m_textAnswer[0].SetX( PROMPT_X+50 );
m_textAnswer[1].SetX( PROMPT_X-50 );
}
else
{
m_textAnswer[0].SetText( "OK" );
m_textAnswer[0].SetX( PROMPT_X );
case PROMPT_OK:
m_textAnswer[ANSWER_YES]. SetText( "OK" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X );
break;
case PROMPT_YES_NO:
m_textAnswer[ANSWER_YES]. SetText( "YES" );
m_textAnswer[ANSWER_NO]. SetText( "NO" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X-50 );
m_textAnswer[ANSWER_NO]. SetX( PROMPT_X+50 );
break;
case PROMPT_YES_NO_CANCEL:
m_textAnswer[ANSWER_YES]. SetText( "YES" );
m_textAnswer[ANSWER_NO]. SetText( "NO" );
m_textAnswer[ANSWER_CANCEL].SetText( "CANCEL" );
m_textAnswer[ANSWER_YES]. SetX( PROMPT_X-120 );
m_textAnswer[ANSWER_NO]. SetX( PROMPT_X-20 );
m_textAnswer[ANSWER_CANCEL].SetX( PROMPT_X+150 );
break;
}
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
m_rectAnswerBox.SetXY( m_textAnswer[m_Answer].GetX(), m_textAnswer[m_Answer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_Answer].GetUnzoomedWidth()+10.0f );
m_rectAnswerBox.SetZoomY( 30 );
m_textAnswer[m_bAnswer].SetEffectGlowShift();
m_textAnswer[m_Answer].SetEffectGlowShift();
m_In.Load( THEME->GetPathB("ScreenPrompt","in") );
m_In.StartTransitioning();
@@ -135,29 +149,31 @@ void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenPrompt::Change( int dir )
{
m_textAnswer[m_Answer].SetEffectNone();
m_Answer = (PromptAnswer)(m_Answer+dir);
ASSERT( m_Answer >= 0 && m_Answer < NUM_PROMPT_ANSWERS );
m_textAnswer[m_Answer].SetEffectGlowShift();
m_rectAnswerBox.StopTweening();
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetXY( m_textAnswer[m_Answer].GetX(), m_textAnswer[m_Answer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_Answer].GetUnzoomedWidth()+10.0f );
SOUND->PlayOnce( THEME->GetPathS("ScreenPrompt","change") );
}
void ScreenPrompt::MenuLeft( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
MenuRight( pn );
if( CanGoLeft() )
Change( -1 );
}
void ScreenPrompt::MenuRight( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
m_textAnswer[m_bAnswer].SetEffectNone();
m_bAnswer = !m_bAnswer;
m_textAnswer[m_bAnswer].SetEffectGlowShift();
m_rectAnswerBox.StopTweening();
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
SOUND->PlayOnce( THEME->GetPathS("ScreenPrompt","change") );
if( CanGoRight() )
Change( +1 );
}
void ScreenPrompt::MenuStart( PlayerNumber pn )
@@ -170,27 +186,29 @@ void ScreenPrompt::MenuStart( PlayerNumber pn )
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[m_bAnswer].SetEffectNone();
m_textAnswer[m_Answer].SetEffectNone();
m_textAnswer[0].BeginTweening( 0.2f );
m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[1].BeginTweening( 0.2f );
m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
for( int i=0; i<NUM_PROMPT_ANSWERS; i++ )
{
m_textAnswer[i].BeginTweening( 0.2f );
m_textAnswer[i].SetDiffuse( RageColor(1,1,1,0) );
}
SCREENMAN->PlayStartSound();
if( m_bAnswer )
switch( m_Answer )
{
case ANSWER_YES:
if( m_pOnYes )
m_pOnYes(m_pCallbackData);
}
else
{
break;
case ANSWER_NO:
if( m_pOnNo )
m_pOnNo(m_pCallbackData);
break;
}
s_bLastAnswer = m_bAnswer;
s_LastAnswer = m_Answer;
}
void ScreenPrompt::MenuBack( PlayerNumber pn )
+32 -7
View File
@@ -9,6 +9,7 @@
#include "Quad.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#include "ScreenManager.h"
class ScreenPrompt : public Screen
@@ -16,29 +17,53 @@ class ScreenPrompt : public Screen
public:
ScreenPrompt( CString sName );
virtual void Init();
ScreenPrompt( CString sText, bool bYesNoPrompt=false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
ScreenPrompt(
CString sText,
PromptType type = PROMPT_OK,
PromptAnswer defaultAnswer = ANSWER_NO,
void(*OnYes)(void*) = NULL,
void(*OnNo)(void*) = NULL,
void* pCallbackData = NULL
);
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
static bool s_bLastAnswer;
static PromptAnswer s_LastAnswer;
protected:
bool CanGoLeft() { return m_Answer > 0; }
bool CanGoRight()
{
switch( m_PromptType )
{
case PROMPT_OK:
return false;
case PROMPT_YES_NO:
return m_Answer < ANSWER_NO;
case PROMPT_YES_NO_CANCEL:
return m_Answer < ANSWER_CANCEL;
default:
ASSERT(0);
}
return false;
}
void Change( int dir );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
CString m_sText;
BGAnimation m_Background;
BGAnimation m_Background;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;
BitmapText m_textAnswer[2]; // "YES" or "NO"
bool m_bYesNoPrompt; // false = OK prompt, true = YES/NO prompt
bool m_bAnswer; // true = "YES", false = "NO";
ScreenMessage m_SMSendWhenDone;
BitmapText m_textAnswer[NUM_PROMPT_ANSWERS];
PromptType m_PromptType;
PromptAnswer m_Answer;
ScreenMessage m_SMSendWhenDone; // don't send on ANSWER_CANCEL
void(*m_pOnYes)(void*);
void(*m_pOnNo)(void*);
void* m_pCallbackData;