load music last
This commit is contained in:
@@ -968,9 +968,6 @@ void ScreenGameplay::LoadNextSong()
|
||||
}
|
||||
}
|
||||
|
||||
m_AutoKeysounds.FinishLoading();
|
||||
m_pSoundMusic = m_AutoKeysounds.GetSound();
|
||||
|
||||
const bool bReverse[NUM_PLAYERS] =
|
||||
{
|
||||
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrolls[PlayerOptions::SCROLL_REVERSE] == 1,
|
||||
@@ -1079,6 +1076,11 @@ void ScreenGameplay::LoadNextSong()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Load the music last, since it may start streaming and we don't want the music
|
||||
* to compete with other loading. */
|
||||
m_AutoKeysounds.FinishLoading();
|
||||
m_pSoundMusic = m_AutoKeysounds.GetSound();
|
||||
}
|
||||
|
||||
float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusic)
|
||||
|
||||
Reference in New Issue
Block a user