Commit Graph
23551 Commits
Author SHA1 Message Date
Chris Danford 4d70fe83e9 fix crash if GetFirstCompatibleStyle called from title screen 2008-03-31 04:35:29 +00:00
Chris Danford 11614c6f56 Load specifying a metrics group 2008-03-31 04:34:53 +00:00
Chris Danford 3a2796ebbf Load specifying a metrics group 2008-03-31 04:34:33 +00:00
Chris Danford 003678e5ce broadcast PlayerOptionsChanged with param 2008-03-31 04:33:46 +00:00
Chris Danford 35ec2217c5 add lua binding 2008-03-31 04:32:11 +00:00
Steve Checkoway 2cfc91da83 Dump namespace information separate from global functions. 2008-03-30 00:10:22 +00:00
Chris Danford 4f126462a4 add shared Stage values (not per-player Stage values) to simplify StageDisplay 2008-03-29 15:13:52 +00:00
Chris Danford 33d8a5fbf4 Stage enum name case cleanup 2008-03-29 11:41:16 +00:00
Chris Danford 4e5eb8f3c1 stage -> SurvivedNumber (make code and element names match 2008-03-29 11:29:10 +00:00
Chris Danford 865894c96f Stage -> StageDisplay (longer name to fix lookup conflict with 'StageFrame') 2008-03-29 11:27:34 +00:00
AJ Kelly 7e214aabf1 add GetSongGroupColor 2008-03-28 20:24:01 +00:00
Chris Danford a62145d3d3 experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled 2008-03-28 16:28:27 +00:00
Chris Danford 08a2f6f6c2 move constants to metrics 2008-03-28 16:25:10 +00:00
Chris Danford f0526147ee move constants to metrics 2008-03-28 16:23:13 +00:00
Chris Danford 62ca894851 add Commify(RString) 2008-03-28 16:19:54 +00:00
Chris Danford 9c595eba4b add SetUppercase 2008-03-28 12:24:04 +00:00
Chris Danford 3934e123e2 add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default 2008-03-28 09:33:50 +00:00
Chris Danford d38f040487 Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText. 2008-03-27 22:23:21 +00:00
Chris Danford 5c1fdcbf92 update comment 2008-03-27 22:18:10 +00:00
Chris Danford de4eeb8e70 have SetBaseZoom take one float instead of a vector 2008-03-27 22:17:43 +00:00
Chris Danford 7fff6b6afa add PlayerState param to DifficutlyDisplay 2008-03-27 10:11:40 +00:00
Chris Danford 025ef16269 remove LoadFromNode, add PlayerState param 2008-03-27 10:11:07 +00:00
Chris Danford cf3aec361f tweak score number styles 2008-03-27 05:59:09 +00:00
Chris Danford b9cba048f4 draw stroke on top of diffuse 2008-03-27 05:58:37 +00:00
Chris Danford 03755922ce add per Screen TimerMetricsGroup 2008-03-26 06:06:00 +00:00
Chris Danford b0f3b21b57 automapping for rock band drums 2008-03-25 06:18:34 +00:00
Chris Danford 0d73e41e81 automapping for rock band drums 2008-03-25 06:16:05 +00:00
Steve Checkoway 521c1c23e5 GAMEMAN-> to GameManager:: 2008-03-24 12:50:16 +00:00
Steve Checkoway 551d9bfc23 Make GameManager a namespace rather than a singleton since it doesn't contain any data. 2008-03-24 12:49:31 +00:00
Chris Danford 2f683bee2f data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua) 2008-03-24 12:00:51 +00:00
Chris Danford defedc2c62 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized 2008-03-24 08:53:05 +00:00
Chris Danford f714e46b13 GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus 2008-03-24 08:40:06 +00:00
Chris Danford 7f700deea2 para-versus is a style, not a StepsType 2008-03-24 08:39:49 +00:00
Jason Felds 66c7950726 Restore old Pump Hold behavior: new behavior requires metric swap. 2008-03-24 05:14:26 +00:00
Chris Danford 077a1a3b85 Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data 2008-03-24 04:39:24 +00:00
Chris Danford 36c553b0a3 EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay 2008-03-24 04:38:14 +00:00
Chris Danford 779b23e565 DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear 2008-03-24 04:37:49 +00:00
Josh Allen cf7052028b Needs name. 2008-03-23 22:06:30 +00:00
Vecais Dumais Laacis 73e8ac3498 removed/added missing/required files 2008-03-23 16:08:50 +00:00
Vecais Dumais Laacis 61b5308e56 removed unnecessary libmingwex reference 2008-03-23 16:08:09 +00:00
Vecais Dumais Laacis 84de8006f9 removed missing DifficutyRating 2008-03-23 15:49:31 +00:00
Chris Danford 13897f7e21 comment typo 2008-03-23 05:33:24 +00:00
Jason Felds 822cf00b2b Expand Pump Hold behavior: now CHECKPOINT_FREQUENCY_ROWS depends on the TimeSignature of the song. This changes the default behavior of tick incrementing from every 8th to every 16th: this has been approved, however. 2008-03-23 02:29:22 +00:00
Colby Klein 64a7d46f6c Add reading of the Genre tag in BMS files 2008-03-23 02:00:11 +00:00
Chris Danford f04098518b add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState) 2008-03-22 02:53:35 +00:00
Chris Danford c0cc1d4065 PositionItem -> TransformItem 2008-03-22 02:17:08 +00:00
Steve Checkoway df8280ac72 If REQUIRE_STEP_ON_HOLD_HEADS is false, don't make the hold head a miss if the player is holding down the button. 2008-03-21 16:28:12 +00:00
Steve Checkoway 00c5e91c7b Variable naming cleanup to match normal SM style. 2008-03-21 11:13:05 +00:00
Steve Checkoway 918d5a3ccf Cleanup autorelease pools. Only make one (I don't think that one is even necessary since nothing should be using autoreleased objects, but just in case). 2008-03-21 11:11:00 +00:00
Steve Checkoway 98aae96424 Unneeded. This code was a neat idea, build up a list of actions to be performed on the main thread. Ultimately it just made the code look ugly. 2008-03-21 10:48:48 +00:00