Glenn Maynard
51a2d29493
unuseds
2006-01-13 06:50:16 +00:00
Glenn Maynard
c0de3d0397
remove unused stuff
2006-01-13 06:35:46 +00:00
Glenn Maynard
56d209b24f
cleanup, style
2006-01-13 05:16:04 +00:00
Glenn Maynard
75120c7a12
migrate some stuff to PlayerState
2006-01-13 05:14:42 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard
714478dcfe
fix backing out of course mode trashes song sync data (from GameState::CancelStage)
2006-01-12 20:32:48 +00:00
Glenn Maynard
2af53bb703
fix "illegal conversion; more than one user-defined conversion has been implicitly applied"
2006-01-12 19:40:41 +00:00
Glenn Maynard
c682db354e
Removing dynamic note skin change support during courses
...
and battle.
- It's very rarely used.
- It requires authoring new note skins just to use it, which is too
time-consuming for the value of the feature.
- Colorblind players may pick a note skin that they can read. The option
to do this should always be available, and not overridden by courses,
or they're not going to be able to read it.
- The code is extremely complicated and ugly, and breaks very often.
Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Chris Danford
bd265e0bea
localize strings
2006-01-08 22:58:43 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Glenn Maynard
a89a488251
use find()
2005-12-21 08:46:30 +00:00
Glenn Maynard
a6aa42a9a4
FlushAndReset is a no-op. (It used to be used to reset drivers in Linux,
...
but that's no longer necessary.)
2005-12-21 05:52:11 +00:00
Chris Danford
66c5a45117
SetLoadedFromProfile when the Steps are created, not when they are saved
2005-12-06 23:44:01 +00:00
Glenn Maynard
90ad56522c
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
...
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford
81037f05cd
move Preferences from ThemeManager to completely in PrefsManager
...
Also, allow Defaults.ini and Static.ini to have sections
2005-11-09 10:55:30 +00:00
Chris Danford
924cd3261b
revert sync changes when backing out of gameplay instead of silently saving them
2005-11-08 18:04:51 +00:00
Chris Danford
489cf3b202
.dat -> .txt so that file associations will find a text editor
2005-11-07 05:45:48 +00:00
Chris Danford
e12e28d904
fix mods stored in profile cause DQ in Survival even though they're overridden
2005-11-02 20:02:47 +00:00
Glenn Maynard
00d4790a18
add SetCurrentTrail
2005-10-31 03:34:48 +00:00
Glenn Maynard
14b57d3833
return components in GetCurrentStepsCredits, not formatted
2005-10-31 03:34:05 +00:00
Chris Danford
6e5b3a5ed8
fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
2005-10-28 01:44:19 +00:00
Chris Danford
112564dc99
fix [Common] DefaultModifers not being applied in most places
2005-10-27 07:51:37 +00:00
Chris Danford
8b8fa8aad3
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
2005-10-27 05:16:19 +00:00
Chris Danford
5d7885c764
move game prefs into PrefsManager
2005-10-27 04:54:45 +00:00
Glenn Maynard
5dda60ba52
cleanup, fix warning
2005-10-18 20:30:20 +00:00
Glenn Maynard
9bf28a134c
move to GameState
2005-10-15 04:44:31 +00:00
Glenn Maynard
71f295fc55
allow IsDisqualified for inactive players
2005-10-15 02:20:44 +00:00
Glenn Maynard
1a3d247dbf
simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
...
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard
1168414cf0
m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
...
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Glenn Maynard
b0df6d2d68
broadcast bPastHereWeGo
2005-10-10 02:24:58 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
9b41085586
fix IsTimeToPlayAttractSounds
2005-10-04 07:44:38 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
...
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
a1cc399f3f
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
2005-10-03 23:54:40 +00:00
Chris Danford
eddf78aa5e
lock difficulties in couple Styles
2005-10-02 20:17:19 +00:00
Chris Danford
1c9f10be42
default DancingCharacters to random, not off
2005-09-29 06:30:09 +00:00
Glenn Maynard
eb6c1b5781
IsDraw
2005-09-10 18:32:40 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
a02626a90f
implement IsStagePossible
2005-09-08 19:59:07 +00:00
Glenn Maynard
0cdc96abd6
bind GetCurrentStage and IsStagePossible
2005-09-08 06:08:08 +00:00
Glenn Maynard
36f30957a6
simplify
2005-09-08 05:52:37 +00:00
Glenn Maynard
14e6059328
cleanup
2005-09-03 23:49:19 +00:00
Glenn Maynard
12426c547c
simplify - less state is better
2005-09-03 04:10:52 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Glenn Maynard
1c2a9bfae6
add IsDisqualified
2005-08-30 02:52:38 +00:00
Glenn Maynard
f723e70fa3
GetPlayerState
2005-08-30 01:59:15 +00:00
Chris Danford
d912c743b3
don't save stats in multiplayer
2005-08-28 18:29:01 +00:00
Chris Danford
df29b126f0
remove unused PlayModeName
2005-08-28 08:59:14 +00:00
Glenn Maynard
56817d9490
broadcast m_SortOrder
2005-08-24 20:42:14 +00:00