Commit Graph

627 Commits

Author SHA1 Message Date
Glenn Maynard 51a2d29493 unuseds 2006-01-13 06:50:16 +00:00
Glenn Maynard c0de3d0397 remove unused stuff 2006-01-13 06:35:46 +00:00
Glenn Maynard 56d209b24f cleanup, style 2006-01-13 05:16:04 +00:00
Glenn Maynard 75120c7a12 migrate some stuff to PlayerState 2006-01-13 05:14:42 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 714478dcfe fix backing out of course mode trashes song sync data (from GameState::CancelStage) 2006-01-12 20:32:48 +00:00
Glenn Maynard 2af53bb703 fix "illegal conversion; more than one user-defined conversion has been implicitly applied" 2006-01-12 19:40:41 +00:00
Glenn Maynard c682db354e Removing dynamic note skin change support during courses
and battle.

 - It's very rarely used.
 - It requires authoring new note skins just to use it, which is too
   time-consuming for the value of the feature.
 - Colorblind players may pick a note skin that they can read.  The option
   to do this should always be available, and not overridden by courses,
   or they're not going to be able to read it.
 - The code is extremely complicated and ugly, and breaks very often.

Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Chris Danford bd265e0bea localize strings 2006-01-08 22:58:43 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Glenn Maynard a89a488251 use find() 2005-12-21 08:46:30 +00:00
Glenn Maynard a6aa42a9a4 FlushAndReset is a no-op. (It used to be used to reset drivers in Linux,
but that's no longer necessary.)
2005-12-21 05:52:11 +00:00
Chris Danford 66c5a45117 SetLoadedFromProfile when the Steps are created, not when they are saved 2005-12-06 23:44:01 +00:00
Glenn Maynard 90ad56522c move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford 81037f05cd move Preferences from ThemeManager to completely in PrefsManager
Also, allow Defaults.ini and Static.ini to have sections
2005-11-09 10:55:30 +00:00
Chris Danford 924cd3261b revert sync changes when backing out of gameplay instead of silently saving them 2005-11-08 18:04:51 +00:00
Chris Danford 489cf3b202 .dat -> .txt so that file associations will find a text editor 2005-11-07 05:45:48 +00:00
Chris Danford e12e28d904 fix mods stored in profile cause DQ in Survival even though they're overridden 2005-11-02 20:02:47 +00:00
Glenn Maynard 00d4790a18 add SetCurrentTrail 2005-10-31 03:34:48 +00:00
Glenn Maynard 14b57d3833 return components in GetCurrentStepsCredits, not formatted 2005-10-31 03:34:05 +00:00
Chris Danford 6e5b3a5ed8 fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used 2005-10-28 01:44:19 +00:00
Chris Danford 112564dc99 fix [Common] DefaultModifers not being applied in most places 2005-10-27 07:51:37 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford 5d7885c764 move game prefs into PrefsManager 2005-10-27 04:54:45 +00:00
Glenn Maynard 5dda60ba52 cleanup, fix warning 2005-10-18 20:30:20 +00:00
Glenn Maynard 9bf28a134c move to GameState 2005-10-15 04:44:31 +00:00
Glenn Maynard 71f295fc55 allow IsDisqualified for inactive players 2005-10-15 02:20:44 +00:00
Glenn Maynard 1a3d247dbf simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard 1168414cf0 m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Glenn Maynard b0df6d2d68 broadcast bPastHereWeGo 2005-10-10 02:24:58 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 9b41085586 fix IsTimeToPlayAttractSounds 2005-10-04 07:44:38 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford 1c9f10be42 default DancingCharacters to random, not off 2005-09-29 06:30:09 +00:00
Glenn Maynard eb6c1b5781 IsDraw 2005-09-10 18:32:40 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard a02626a90f implement IsStagePossible 2005-09-08 19:59:07 +00:00
Glenn Maynard 0cdc96abd6 bind GetCurrentStage and IsStagePossible 2005-09-08 06:08:08 +00:00
Glenn Maynard 36f30957a6 simplify 2005-09-08 05:52:37 +00:00
Glenn Maynard 14e6059328 cleanup 2005-09-03 23:49:19 +00:00
Glenn Maynard 12426c547c simplify - less state is better 2005-09-03 04:10:52 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Glenn Maynard 1c2a9bfae6 add IsDisqualified 2005-08-30 02:52:38 +00:00
Glenn Maynard f723e70fa3 GetPlayerState 2005-08-30 01:59:15 +00:00
Chris Danford d912c743b3 don't save stats in multiplayer 2005-08-28 18:29:01 +00:00
Chris Danford df29b126f0 remove unused PlayModeName 2005-08-28 08:59:14 +00:00
Glenn Maynard 56817d9490 broadcast m_SortOrder 2005-08-24 20:42:14 +00:00