.dat -> .txt so that file associations will find a text editor

This commit is contained in:
Chris Danford
2005-11-07 05:45:48 +00:00
parent d87b37948c
commit 489cf3b202
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -44,7 +44,7 @@
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.dat"
#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt"
ThemeMetric<bool> USE_NAME_BLACKLIST("GameState","UseNameBlacklist");
+2 -2
View File
@@ -38,7 +38,7 @@ const CString LANGUAGES_SUBDIR = "Languages/";
const CString BASE_LANGUAGE = "english";
const CString THEMES_DIR = "Themes/";
const CString METRICS_FILE = "metrics.ini";
const CString TYPE_DAT_FILE = "Data/Type.dat";
const CString TYPE_TXT_FILE = "Data/Type.txt";
struct Theme
@@ -933,7 +933,7 @@ CString ThemeManager::GetPreferencesSection() const
CString sSection = "Preferences";
// OK if this fails
GetFileContents( TYPE_DAT_FILE, sSection, true );
GetFileContents( TYPE_TXT_FILE, sSection, true );
// OK if this fails
GetCommandlineArgument( "Type", &sSection );