Glenn Maynard
4b072e00a3
update
...
make ScreenMapControllers fit
2006-01-13 08:04:37 +00:00
Glenn Maynard
51a2d29493
unuseds
2006-01-13 06:50:16 +00:00
Glenn Maynard
623a604b71
unused
2006-01-13 06:48:06 +00:00
Glenn Maynard
c0de3d0397
remove unused stuff
2006-01-13 06:35:46 +00:00
Glenn Maynard
d876fa5ecb
fix in gcc
2006-01-13 06:34:12 +00:00
Glenn Maynard
e3b8969de3
direct
2006-01-13 05:58:46 +00:00
Glenn Maynard
b599c37134
simplify
2006-01-13 05:57:18 +00:00
Glenn Maynard
68b9637eb9
quick compile fix (coming back to this ...)
2006-01-13 05:55:45 +00:00
Glenn Maynard
e0c8035435
PlayerState::LaunchAttack, RemoveActiveAttacks, missed commit
2006-01-13 05:51:37 +00:00
Glenn Maynard
09c419f482
PlayerState::LaunchAttack, RemoveActiveAttacks
2006-01-13 05:49:27 +00:00
Glenn Maynard
f61f021f1f
PlayerState::LaunchAttack
2006-01-13 05:47:44 +00:00
Glenn Maynard
949eafd8b8
missed commit
2006-01-13 05:47:11 +00:00
Glenn Maynard
8e0b4e9fed
simplify
2006-01-13 05:28:49 +00:00
Glenn Maynard
c84fa02dd2
bypass GameState and launch the attack directly to the state, for
...
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard
56d209b24f
cleanup, style
2006-01-13 05:16:04 +00:00
Glenn Maynard
75120c7a12
migrate some stuff to PlayerState
2006-01-13 05:14:42 +00:00
Glenn Maynard
e927fa4022
move stuff out of header
2006-01-13 05:02:44 +00:00
Glenn Maynard
269c6f0ec7
Make a simple interface class for localizers. Move the theme-based
...
localizer into ThemeManager. Use simple MI to hook ThemeMetric::Read
to continue to automatically update when needed.
2006-01-13 00:40:12 +00:00
Glenn Maynard
c827c9ec1e
unused
2006-01-13 00:36:37 +00:00
Glenn Maynard
873851eef2
fix g_ThreadSlotsLock initialization order problem
2006-01-13 00:33:33 +00:00
Glenn Maynard
cc56b86291
simplify
2006-01-13 00:29:04 +00:00
Glenn Maynard
745f0e41c5
LocalizedString's "name" parameter is the default English string
2006-01-13 00:28:48 +00:00
Glenn Maynard
01fd36ab15
cleanup
2006-01-12 21:44:10 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard
714478dcfe
fix backing out of course mode trashes song sync data (from GameState::CancelStage)
2006-01-12 20:32:48 +00:00
Glenn Maynard
82d6c69642
better
2006-01-12 20:06:13 +00:00
Glenn Maynard
48ae41f508
unused
2006-01-12 20:05:56 +00:00
Glenn Maynard
bb88810b27
illegal conversion; more than one user-defined conversion has been implicitly
...
applied
2006-01-12 20:04:41 +00:00
Glenn Maynard
2af53bb703
fix "illegal conversion; more than one user-defined conversion has been implicitly applied"
2006-01-12 19:40:41 +00:00
Glenn Maynard
9fc5844357
hack in SGameplay to allow simplifications elsewhere
...
only cache the current note skin
2006-01-12 19:24:13 +00:00
Glenn Maynard
c682db354e
Removing dynamic note skin change support during courses
...
and battle.
- It's very rarely used.
- It requires authoring new note skins just to use it, which is too
time-consuming for the value of the feature.
- Colorblind players may pick a note skin that they can read. The option
to do this should always be available, and not overridden by courses,
or they're not going to be able to read it.
- The code is extremely complicated and ugly, and breaks very often.
Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Glenn Maynard
b52fe82827
names for stuff that's tricky for Keymaps.ini (a little nicer than using a more obscure separator). Not sure if there's any point to having full names for other keys ("at", "semicolon").
2006-01-12 18:42:39 +00:00
Steve Checkoway
07c6998820
Fix. AC_CHECK_DECLS always defines HAVE_DECL_*.
2006-01-12 09:36:02 +00:00
Steve Checkoway
5ce90c8e01
Fix
2006-01-12 09:34:56 +00:00
Steve Checkoway
195ff933db
Unmaintained.
2006-01-12 03:28:17 +00:00
Ben Anderson
9353fe2195
Ignore events for inactive columns
2006-01-12 02:42:57 +00:00
Ben Anderson
1a2466caa2
This is wrong -- some legitimate game modes (popn-5key, pump-halfdouble) don't use the first button in the order.
2006-01-12 02:03:21 +00:00
Jason Felds
3485cb44b6
Roll support for the default noteskin. The diagonal arrows were included for the sake of completeness.
2006-01-11 23:05:00 +00:00
Jason Felds
4a4a12bd9f
[ScreenJoinMultiplayer] updates.
2006-01-11 22:44:57 +00:00
Steve Checkoway
90585d9af2
Check for SIGUSR1. Untested since the configure script does not respect my CXXFLAGS and cannot find png.h, even though it is there.
2006-01-11 06:21:20 +00:00
Steve Checkoway
2336182b6a
We have SIGUSR1
2006-01-11 06:20:13 +00:00
Steve Checkoway
963e3aab2a
Split out BacktraceAllThreads() and do so when signaled with SIGUSR1.
2006-01-11 06:19:47 +00:00
Steve Checkoway
db70c7fc8d
Fix abort at runtime.
2006-01-11 05:35:41 +00:00
Jason Felds
d5db97d984
Add ControllerStateDisplay.* to the Workspace; it is right now in Actors.
2006-01-11 02:59:06 +00:00
Chris Danford
9cf7b4f8a3
hack to fix courses in multiplayer
2006-01-11 02:25:23 +00:00
Chris Danford
61fb3fa4cd
fix dummy NoteField not on autoplay
2006-01-11 02:11:14 +00:00
Chris Danford
31f171e9be
hold l+d+start to reset
2006-01-11 02:03:44 +00:00
Jason Felds
d9a3a7d8f7
Change :: to \n within all of [OptionTitles]. All metrics and metric categories are in alphabetical order. Re-added BOM (does this really matter?).
2006-01-11 01:27:21 +00:00
Chris Danford
8823d50b07
add ControllerStateDisplay
2006-01-11 01:02:46 +00:00
Glenn Maynard
a462b2a640
fix screens not being unloaded correctly when not DelayedScreenLoad
2006-01-11 00:59:38 +00:00