Commit Graph

19124 Commits

Author SHA1 Message Date
Glenn Maynard 4b072e00a3 update
make ScreenMapControllers fit
2006-01-13 08:04:37 +00:00
Glenn Maynard 51a2d29493 unuseds 2006-01-13 06:50:16 +00:00
Glenn Maynard 623a604b71 unused 2006-01-13 06:48:06 +00:00
Glenn Maynard c0de3d0397 remove unused stuff 2006-01-13 06:35:46 +00:00
Glenn Maynard d876fa5ecb fix in gcc 2006-01-13 06:34:12 +00:00
Glenn Maynard e3b8969de3 direct 2006-01-13 05:58:46 +00:00
Glenn Maynard b599c37134 simplify 2006-01-13 05:57:18 +00:00
Glenn Maynard 68b9637eb9 quick compile fix (coming back to this ...) 2006-01-13 05:55:45 +00:00
Glenn Maynard e0c8035435 PlayerState::LaunchAttack, RemoveActiveAttacks, missed commit 2006-01-13 05:51:37 +00:00
Glenn Maynard 09c419f482 PlayerState::LaunchAttack, RemoveActiveAttacks 2006-01-13 05:49:27 +00:00
Glenn Maynard f61f021f1f PlayerState::LaunchAttack 2006-01-13 05:47:44 +00:00
Glenn Maynard 949eafd8b8 missed commit 2006-01-13 05:47:11 +00:00
Glenn Maynard 8e0b4e9fed simplify 2006-01-13 05:28:49 +00:00
Glenn Maynard c84fa02dd2 bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard 56d209b24f cleanup, style 2006-01-13 05:16:04 +00:00
Glenn Maynard 75120c7a12 migrate some stuff to PlayerState 2006-01-13 05:14:42 +00:00
Glenn Maynard e927fa4022 move stuff out of header 2006-01-13 05:02:44 +00:00
Glenn Maynard 269c6f0ec7 Make a simple interface class for localizers. Move the theme-based
localizer into ThemeManager.  Use simple MI to hook ThemeMetric::Read
to continue to automatically update when needed.
2006-01-13 00:40:12 +00:00
Glenn Maynard c827c9ec1e unused 2006-01-13 00:36:37 +00:00
Glenn Maynard 873851eef2 fix g_ThreadSlotsLock initialization order problem 2006-01-13 00:33:33 +00:00
Glenn Maynard cc56b86291 simplify 2006-01-13 00:29:04 +00:00
Glenn Maynard 745f0e41c5 LocalizedString's "name" parameter is the default English string 2006-01-13 00:28:48 +00:00
Glenn Maynard 01fd36ab15 cleanup 2006-01-12 21:44:10 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 714478dcfe fix backing out of course mode trashes song sync data (from GameState::CancelStage) 2006-01-12 20:32:48 +00:00
Glenn Maynard 82d6c69642 better 2006-01-12 20:06:13 +00:00
Glenn Maynard 48ae41f508 unused 2006-01-12 20:05:56 +00:00
Glenn Maynard bb88810b27 illegal conversion; more than one user-defined conversion has been implicitly
applied
2006-01-12 20:04:41 +00:00
Glenn Maynard 2af53bb703 fix "illegal conversion; more than one user-defined conversion has been implicitly applied" 2006-01-12 19:40:41 +00:00
Glenn Maynard 9fc5844357 hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
2006-01-12 19:24:13 +00:00
Glenn Maynard c682db354e Removing dynamic note skin change support during courses
and battle.

 - It's very rarely used.
 - It requires authoring new note skins just to use it, which is too
   time-consuming for the value of the feature.
 - Colorblind players may pick a note skin that they can read.  The option
   to do this should always be available, and not overridden by courses,
   or they're not going to be able to read it.
 - The code is extremely complicated and ugly, and breaks very often.

Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Glenn Maynard b52fe82827 names for stuff that's tricky for Keymaps.ini (a little nicer than using a more obscure separator). Not sure if there's any point to having full names for other keys ("at", "semicolon"). 2006-01-12 18:42:39 +00:00
Steve Checkoway 07c6998820 Fix. AC_CHECK_DECLS always defines HAVE_DECL_*. 2006-01-12 09:36:02 +00:00
Steve Checkoway 5ce90c8e01 Fix 2006-01-12 09:34:56 +00:00
Steve Checkoway 195ff933db Unmaintained. 2006-01-12 03:28:17 +00:00
Ben Anderson 9353fe2195 Ignore events for inactive columns 2006-01-12 02:42:57 +00:00
Ben Anderson 1a2466caa2 This is wrong -- some legitimate game modes (popn-5key, pump-halfdouble) don't use the first button in the order. 2006-01-12 02:03:21 +00:00
Jason Felds 3485cb44b6 Roll support for the default noteskin. The diagonal arrows were included for the sake of completeness. 2006-01-11 23:05:00 +00:00
Jason Felds 4a4a12bd9f [ScreenJoinMultiplayer] updates. 2006-01-11 22:44:57 +00:00
Steve Checkoway 90585d9af2 Check for SIGUSR1. Untested since the configure script does not respect my CXXFLAGS and cannot find png.h, even though it is there. 2006-01-11 06:21:20 +00:00
Steve Checkoway 2336182b6a We have SIGUSR1 2006-01-11 06:20:13 +00:00
Steve Checkoway 963e3aab2a Split out BacktraceAllThreads() and do so when signaled with SIGUSR1. 2006-01-11 06:19:47 +00:00
Steve Checkoway db70c7fc8d Fix abort at runtime. 2006-01-11 05:35:41 +00:00
Jason Felds d5db97d984 Add ControllerStateDisplay.* to the Workspace; it is right now in Actors. 2006-01-11 02:59:06 +00:00
Chris Danford 9cf7b4f8a3 hack to fix courses in multiplayer 2006-01-11 02:25:23 +00:00
Chris Danford 61fb3fa4cd fix dummy NoteField not on autoplay 2006-01-11 02:11:14 +00:00
Chris Danford 31f171e9be hold l+d+start to reset 2006-01-11 02:03:44 +00:00
Jason Felds d9a3a7d8f7 Change :: to \n within all of [OptionTitles]. All metrics and metric categories are in alphabetical order. Re-added BOM (does this really matter?). 2006-01-11 01:27:21 +00:00
Chris Danford 8823d50b07 add ControllerStateDisplay 2006-01-11 01:02:46 +00:00
Glenn Maynard a462b2a640 fix screens not being unloaded correctly when not DelayedScreenLoad 2006-01-11 00:59:38 +00:00