revert sync changes when backing out of gameplay instead of silently saving them

This commit is contained in:
Chris Danford
2005-11-08 18:04:51 +00:00
parent e87df3bc5e
commit 924cd3261b
+3
View File
@@ -494,6 +494,9 @@ void GameState::BeginStage()
void GameState::CancelStage()
{
m_iNumStagesOfThisSong = 0;
// If they back out of gameplay, revert any sync changes.
RevertSyncChanges();
}
void GameState::CommitStageStats()