Commit Graph

610 Commits

Author SHA1 Message Date
Chris Danford 8cbbc48523 when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined. 2007-03-06 08:06:26 +00:00
Chris Danford a0a018ebb6 add difficulty change with MenuLeft/Right 2007-03-06 03:16:42 +00:00
Chris Danford f243263089 Add TwoPartSelection metric for Pump-like selection
per-player Select Menu
remove m_soundSelectPressed and play sound in Lua instead
2007-03-06 01:51:55 +00:00
Chris Danford 42b6fe9808 working on late join 2007-03-05 07:03:36 +00:00
Chris Danford a111a7f6e1 When letting SelectMusic choose a Style, don't force that it be set by a proceeding menu.
"ALL_STEPS_TYPES_IN_ONE_LIST" is not the best name.  It should probably be called "AUTO_SET_STYLE", or something similar.
2007-03-04 20:55:12 +00:00
Chris Danford cf80f30e3b beginnings of late join 2007-03-04 08:52:06 +00:00
Chris Danford ee304290ec add experimental OptionsList 2007-03-01 07:57:04 +00:00
Chris Danford 9061e2c1c1 move stage logic out of SongManager
allow selecting between multiple StepsTypes on ScreenSelectMusic (ala Pump's combined single/double list)
2007-02-23 21:13:45 +00:00
Chris Danford fd566a6355 don't hardcode banner ztest. Use metrics instead. 2007-02-19 20:12:17 +00:00
Chris Danford 599db61b62 Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford 56ca4a5a18 add metrics for NextSong and PrevSong buttons 2007-01-16 07:47:00 +00:00
Chris Danford 1ddfac027f Screen:: -> ScreenWithMenuElements:: 2006-12-08 20:28:29 +00:00
Chris Danford 0bfa90b5be add screen-specific start sound 2006-11-30 07:38:54 +00:00
Chris Danford 2f7ac6aa3c Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types. 2006-11-14 11:13:21 +00:00
Glenn Maynard 4bb479a445 standard enums for some preference types 2006-10-07 07:43:18 +00:00
Glenn Maynard de6ca466d2 more enum standardization 2006-10-07 04:39:48 +00:00
Glenn Maynard 2ce839e4eb Invalid 2006-10-07 04:25:28 +00:00
Glenn Maynard 8a4ddd1515 Invalid 2006-10-07 04:13:43 +00:00
Glenn Maynard 0b45f5dd0a use SetCurrentStyle 2006-09-30 22:22:26 +00:00
Glenn Maynard a8dd0c5fdc GetCurrentStyle() 2006-09-30 22:13:20 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 4002071bea simpler Lua boilerplate 2006-09-27 19:47:52 +00:00
Glenn Maynard 9c9440c8a0 PlayMode_Invalid 2006-09-26 20:32:41 +00:00
Glenn Maynard e8a3c636f6 SortOrder_INVALID, NUM_SortOrder 2006-09-26 07:42:55 +00:00
Glenn Maynard e7fdfa2132 prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually 2006-09-15 05:56:43 +00:00
Steve Checkoway 1fc4b23cfa Factor out code detection and simplify. The "Tricky" comment was out of date. 2006-09-15 03:09:23 +00:00
Steve Checkoway b342279547 Fix back. Simplify. 2006-09-15 02:53:15 +00:00
Steve Checkoway 88baa838a8 Unwrap. Also make start only trigger on the first press. Without this, alt-enter will start the song. 2006-09-15 02:28:05 +00:00
Steve Checkoway 23221ec7bf Screen::MenuStart() doesn't do anything. 2006-09-15 02:08:47 +00:00
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Glenn Maynard c7dfb9f2ec MenuInput -> MenuButton 2006-09-14 20:52:34 +00:00
Glenn Maynard f1cd95828e remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID 2006-09-14 20:31:46 +00:00
Glenn Maynard 516c759d12 simplify 2006-09-14 04:07:52 +00:00
Glenn Maynard 284ce54a76 correct base class 2006-09-14 03:44:27 +00:00
Glenn Maynard b531c954d1 pass pn (duplicate will go away later) 2006-09-14 03:43:34 +00:00
Glenn Maynard c71d8f7425 IET_SLOW_REPEAT -> IET_REPEAT 2006-09-13 02:59:05 +00:00
Glenn Maynard d03db0c4f9 remove IET_FAST_REPEAT 2006-09-13 02:55:19 +00:00
Glenn Maynard 8a6f490c80 simplify. (If you're not a screen that deals with StyleI.col, you probably shouldn't be using StyleI at all.) 2006-09-12 23:21:14 +00:00
Glenn Maynard 3fc0d75570 remove IET_LEVEL_CHANGED 2006-09-08 18:51:12 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Glenn Maynard 70f3c3e6a1 simplify 2006-08-31 20:56:11 +00:00
Glenn Maynard 7b995b8487 remove unused 2006-08-20 20:01:53 +00:00
Glenn Maynard 3becbefc92 TotalTime in xml 2006-08-20 19:25:19 +00:00
Glenn Maynard b01353c720 (er, DifficultyDisplay) 2006-08-20 04:42:31 +00:00
Steve Checkoway 1559fae1bd Fix survival. 2006-08-19 22:08:33 +00:00
Steve Checkoway 24ebef5e78 Comment. 2006-08-19 21:54:16 +00:00
Glenn Maynard 771691d112 NumSongs in XML 2006-08-19 05:09:18 +00:00
Steve Checkoway 86c55da959 Put this in ScreenBeginCommand. 2006-08-18 01:26:22 +00:00
Steve Checkoway 1f77fa20dc Set up stage mods in Lua. This can be more than just extra stage mods. 2006-08-18 00:12:58 +00:00
Glenn Maynard 035b4d9fd6 simplify 2006-08-17 02:50:21 +00:00