Commit Graph

25126 Commits

Author SHA1 Message Date
Chris Danford 490a8dd437 always load both cursors for late join 2007-03-06 09:39:33 +00:00
Chris Danford aee8b37166 undo last 2007-03-06 09:39:02 +00:00
Chris Danford 4bbb0ea5d1 hide pump-couple 2007-03-06 08:07:10 +00:00
Chris Danford 8cbbc48523 when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined. 2007-03-06 08:06:26 +00:00
Glenn Maynard 8a773bfab8 update 2007-03-06 04:25:08 +00:00
Glenn Maynard d072708157 fix crashes 2007-03-06 04:23:30 +00:00
Chris Danford a0a018ebb6 add difficulty change with MenuLeft/Right 2007-03-06 03:16:42 +00:00
Chris Danford 799afea058 add TwoPartSelection for Pump-like selection 2007-03-06 01:54:04 +00:00
Chris Danford ecc0bd7871 add missing SortOrder strings 2007-03-06 01:53:48 +00:00
Chris Danford f243263089 Add TwoPartSelection metric for Pump-like selection
per-player Select Menu
remove m_soundSelectPressed and play sound in Lua instead
2007-03-06 01:51:55 +00:00
Glenn Maynard 485a28d541 better judge messages 2007-03-06 01:12:06 +00:00
Glenn Maynard 52aca4602b do unhide 2007-03-05 23:50:38 +00:00
Glenn Maynard 60be259f3e textHelp in Lua 2007-03-05 23:27:15 +00:00
Glenn Maynard 743f8ec257 SetTipsColonSeparated helper 2007-03-05 23:24:42 +00:00
Chris Danford c17d2c3507 don't show hidden StepsTypes on SSMusic 2007-03-05 21:00:12 +00:00
Chris Danford e262754e6e add SortOrderToLocalizedString 2007-03-05 20:58:20 +00:00
Chris Danford 092f104aeb remove Combo.*, Judgment.* 2007-03-05 20:26:55 +00:00
Josh Allen 7e4cce945c Add OptionsList 2007-03-05 20:09:53 +00:00
Chris Danford 42b6fe9808 working on late join 2007-03-05 07:03:36 +00:00
Glenn Maynard 9c0d3f1d38 GetMetricF
(this stuff needs simplification like ThemeManager did; later)
2007-03-05 04:41:56 +00:00
Glenn Maynard ebadef6de5 add Sprite.LinearFrames 2007-03-05 04:19:04 +00:00
Chris Danford a111a7f6e1 When letting SelectMusic choose a Style, don't force that it be set by a proceeding menu.
"ALL_STEPS_TYPES_IN_ONE_LIST" is not the best name.  It should probably be called "AUTO_SET_STYLE", or something similar.
2007-03-04 20:55:12 +00:00
Chris Danford cf80f30e3b beginnings of late join 2007-03-04 08:52:06 +00:00
Glenn Maynard 7d872d9710 bindings 2007-03-04 03:03:40 +00:00
Glenn Maynard efa4c68660 more cleanup 2007-03-03 21:19:46 +00:00
Glenn Maynard d592ae58ae cleanup 2007-03-03 21:19:28 +00:00
Glenn Maynard 081ddb2d53 cleanup 2007-03-03 21:08:09 +00:00
Glenn Maynard 522193f9c4 reduce eval redundancy 2007-03-03 21:07:52 +00:00
Glenn Maynard 3603f40a61 cleanup 2007-03-03 21:01:41 +00:00
Glenn Maynard cf09cf0d7c fix assert 2007-03-03 05:44:51 +00:00
Glenn Maynard 7f32fba3b7 fix reloading commands; don't rename and reload actors mid-screen 2007-03-03 04:54:22 +00:00
Glenn Maynard b1952bff19 combo and judgement can be complex actors; allow changing which actors is
affected by realtime repositioning
2007-03-03 04:47:01 +00:00
Glenn Maynard 0c056ca597 fix reloading commands; don't rename and reload actors mid-screen 2007-03-03 04:45:33 +00:00
Glenn Maynard 9c27ca1139 unused 2007-03-03 04:44:07 +00:00
Glenn Maynard 02716cccda fix Assertion 'm_textPercentRemainder.HasCommand("Off")' failed 2007-03-03 04:40:27 +00:00
Glenn Maynard 5b0e0525d8 remove unused 2007-03-03 04:23:20 +00:00
Glenn Maynard 9de9cba63e unintended 2007-03-03 02:01:51 +00:00
Glenn Maynard 43ee764fde remove unused DifficultyIcon. Do this in Lua if wanted. 2007-03-03 01:54:46 +00:00
Glenn Maynard 84e9905ae1 remove unused DifficultyMeter. Do this in Lua if wnated. 2007-03-03 01:43:19 +00:00
Glenn Maynard ef8d796c96 same logic for combo positioning as judgement 2007-03-03 01:38:42 +00:00
Glenn Maynard 6b54a07f3c unused 2007-03-03 01:31:08 +00:00
Glenn Maynard c147bda34f message parameters, not lua thread variables 2007-03-02 22:55:36 +00:00
Glenn Maynard f11dc59e6f removing graphics of unknown origin 2007-03-02 22:21:59 +00:00
Glenn Maynard d8f11a452f update JudgmentTransformCommand 2007-03-02 21:53:45 +00:00
Glenn Maynard e2c82a665c JudgmentTransformCommandFunction -> JudgmentTransformCommand 2007-03-02 21:52:10 +00:00
Glenn Maynard 4454a0aa8b use a regular command for this 2007-03-02 21:50:13 +00:00
Glenn Maynard 69f4ff079a update 2007-03-02 21:02:54 +00:00
Glenn Maynard 1e4b7b1260 Reduce Combo to an AutoActor. Send Combo messages to the
whole Player, like Judgment messages.

This allows any Player actor to show the combo; Combo is
only special in how its positioning is handled, and for
draw order.
2007-03-02 20:53:03 +00:00
Glenn Maynard 13063bdb98 handle Player var the same way for judgment and combo
remove unused message
2007-03-02 20:35:59 +00:00
Glenn Maynard 5bcc46afc2 remove sprJudgmentFrame. Do this within Judgment. 2007-03-02 20:29:07 +00:00