Chris Danford
490a8dd437
always load both cursors for late join
2007-03-06 09:39:33 +00:00
Chris Danford
aee8b37166
undo last
2007-03-06 09:39:02 +00:00
Chris Danford
4bbb0ea5d1
hide pump-couple
2007-03-06 08:07:10 +00:00
Chris Danford
8cbbc48523
when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined.
2007-03-06 08:06:26 +00:00
Glenn Maynard
8a773bfab8
update
2007-03-06 04:25:08 +00:00
Glenn Maynard
d072708157
fix crashes
2007-03-06 04:23:30 +00:00
Chris Danford
a0a018ebb6
add difficulty change with MenuLeft/Right
2007-03-06 03:16:42 +00:00
Chris Danford
799afea058
add TwoPartSelection for Pump-like selection
2007-03-06 01:54:04 +00:00
Chris Danford
ecc0bd7871
add missing SortOrder strings
2007-03-06 01:53:48 +00:00
Chris Danford
f243263089
Add TwoPartSelection metric for Pump-like selection
...
per-player Select Menu
remove m_soundSelectPressed and play sound in Lua instead
2007-03-06 01:51:55 +00:00
Glenn Maynard
485a28d541
better judge messages
2007-03-06 01:12:06 +00:00
Glenn Maynard
52aca4602b
do unhide
2007-03-05 23:50:38 +00:00
Glenn Maynard
60be259f3e
textHelp in Lua
2007-03-05 23:27:15 +00:00
Glenn Maynard
743f8ec257
SetTipsColonSeparated helper
2007-03-05 23:24:42 +00:00
Chris Danford
c17d2c3507
don't show hidden StepsTypes on SSMusic
2007-03-05 21:00:12 +00:00
Chris Danford
e262754e6e
add SortOrderToLocalizedString
2007-03-05 20:58:20 +00:00
Chris Danford
092f104aeb
remove Combo.*, Judgment.*
2007-03-05 20:26:55 +00:00
Josh Allen
7e4cce945c
Add OptionsList
2007-03-05 20:09:53 +00:00
Chris Danford
42b6fe9808
working on late join
2007-03-05 07:03:36 +00:00
Glenn Maynard
9c0d3f1d38
GetMetricF
...
(this stuff needs simplification like ThemeManager did; later)
2007-03-05 04:41:56 +00:00
Glenn Maynard
ebadef6de5
add Sprite.LinearFrames
2007-03-05 04:19:04 +00:00
Chris Danford
a111a7f6e1
When letting SelectMusic choose a Style, don't force that it be set by a proceeding menu.
...
"ALL_STEPS_TYPES_IN_ONE_LIST" is not the best name. It should probably be called "AUTO_SET_STYLE", or something similar.
2007-03-04 20:55:12 +00:00
Chris Danford
cf80f30e3b
beginnings of late join
2007-03-04 08:52:06 +00:00
Glenn Maynard
7d872d9710
bindings
2007-03-04 03:03:40 +00:00
Glenn Maynard
efa4c68660
more cleanup
2007-03-03 21:19:46 +00:00
Glenn Maynard
d592ae58ae
cleanup
2007-03-03 21:19:28 +00:00
Glenn Maynard
081ddb2d53
cleanup
2007-03-03 21:08:09 +00:00
Glenn Maynard
522193f9c4
reduce eval redundancy
2007-03-03 21:07:52 +00:00
Glenn Maynard
3603f40a61
cleanup
2007-03-03 21:01:41 +00:00
Glenn Maynard
cf09cf0d7c
fix assert
2007-03-03 05:44:51 +00:00
Glenn Maynard
7f32fba3b7
fix reloading commands; don't rename and reload actors mid-screen
2007-03-03 04:54:22 +00:00
Glenn Maynard
b1952bff19
combo and judgement can be complex actors; allow changing which actors is
...
affected by realtime repositioning
2007-03-03 04:47:01 +00:00
Glenn Maynard
0c056ca597
fix reloading commands; don't rename and reload actors mid-screen
2007-03-03 04:45:33 +00:00
Glenn Maynard
9c27ca1139
unused
2007-03-03 04:44:07 +00:00
Glenn Maynard
02716cccda
fix Assertion 'm_textPercentRemainder.HasCommand("Off")' failed
2007-03-03 04:40:27 +00:00
Glenn Maynard
5b0e0525d8
remove unused
2007-03-03 04:23:20 +00:00
Glenn Maynard
9de9cba63e
unintended
2007-03-03 02:01:51 +00:00
Glenn Maynard
43ee764fde
remove unused DifficultyIcon. Do this in Lua if wanted.
2007-03-03 01:54:46 +00:00
Glenn Maynard
84e9905ae1
remove unused DifficultyMeter. Do this in Lua if wnated.
2007-03-03 01:43:19 +00:00
Glenn Maynard
ef8d796c96
same logic for combo positioning as judgement
2007-03-03 01:38:42 +00:00
Glenn Maynard
6b54a07f3c
unused
2007-03-03 01:31:08 +00:00
Glenn Maynard
c147bda34f
message parameters, not lua thread variables
2007-03-02 22:55:36 +00:00
Glenn Maynard
f11dc59e6f
removing graphics of unknown origin
2007-03-02 22:21:59 +00:00
Glenn Maynard
d8f11a452f
update JudgmentTransformCommand
2007-03-02 21:53:45 +00:00
Glenn Maynard
e2c82a665c
JudgmentTransformCommandFunction -> JudgmentTransformCommand
2007-03-02 21:52:10 +00:00
Glenn Maynard
4454a0aa8b
use a regular command for this
2007-03-02 21:50:13 +00:00
Glenn Maynard
69f4ff079a
update
2007-03-02 21:02:54 +00:00
Glenn Maynard
1e4b7b1260
Reduce Combo to an AutoActor. Send Combo messages to the
...
whole Player, like Judgment messages.
This allows any Player actor to show the combo; Combo is
only special in how its positioning is handled, and for
draw order.
2007-03-02 20:53:03 +00:00
Glenn Maynard
13063bdb98
handle Player var the same way for judgment and combo
...
remove unused message
2007-03-02 20:35:59 +00:00
Glenn Maynard
5bcc46afc2
remove sprJudgmentFrame. Do this within Judgment.
2007-03-02 20:29:07 +00:00