use SetCurrentStyle
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@@ -618,7 +618,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( m_pStyle != NULL )
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{
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GAMESTATE->m_pCurStyle.Set( m_pStyle );
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GAMESTATE->SetCurrentStyle( m_pStyle );
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// It's possible to choose a style that didn't have enough
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// players joined. If enough players aren't joined, then
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@@ -87,7 +87,7 @@ GameState::GameState() :
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m_iEditCourseEntryIndex( Message_EditCourseEntryIndexChanged ),
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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{
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m_pCurStyle.Set( NULL );
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SetCurrentStyle( NULL );
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m_pCurGame.Set( NULL );
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m_iCoins = 0;
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@@ -184,7 +184,7 @@ void GameState::Reset()
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ASSERT( THEME );
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m_timeGameStarted.SetZero();
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m_pCurStyle.Set( NULL );
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SetCurrentStyle( NULL );
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FOREACH_PlayerNumber( p )
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m_bSideIsJoined[p] = false;
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FOREACH_MultiPlayer( p )
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@@ -827,7 +827,7 @@ RString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
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bool GameState::PlayersCanJoin() const
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{
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return GetNumSidesJoined() == 0 || m_pCurStyle == NULL; // selecting a style finalizes the players
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return GetNumSidesJoined() == 0 || GetCurrentStyle() == NULL; // selecting a style finalizes the players
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}
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int GameState::GetNumSidesJoined() const
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@@ -309,7 +309,7 @@ void ModeSwitcher::ChangeMode(PlayerNumber pn, int dir)
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wrap( index, vPossibleStyles.size() );
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}
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GAMESTATE->m_pCurStyle.Set( vPossibleStyles[index] );
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GAMESTATE->SetCurrentStyle( vPossibleStyles[index] );
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}
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m_Stylename.SetText(GetStyleName());
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m_Nextmode.SetText(GetNextStyleName());
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@@ -729,7 +729,7 @@ void NetworkSyncManager::ProcessInput()
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StyleName = m_packet.ReadNT();
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GAMESTATE->SetCurGame( GAMEMAN->StringToGameType(GameName) );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,StyleName) );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,StyleName) );
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SCREENMAN->SetNewScreen( "ScreenNetSelectMusic" ); //Should this be metric'd out?
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}
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@@ -49,7 +49,7 @@ void ScreenDemonstration::Init()
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ASSERT( vStylePossible.size() > 0 );
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const Style* pStyle = vStylePossible[ RandomInt(vStylePossible.size()) ];
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GAMESTATE->m_pCurStyle.Set( pStyle );
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GAMESTATE->SetCurrentStyle( pStyle );
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}
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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@@ -184,7 +184,7 @@ void ScreenEditMenu::MenuStart( const InputEventPlus &input )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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//
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@@ -30,7 +30,7 @@ ScreenEnding::ScreenEnding() : ScreenAttract( false/*dont reset GAMESTATE*/ )
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->JoinPlayer( PLAYER_1 );
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GAMESTATE->JoinPlayer( PLAYER_2 );
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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@@ -91,9 +91,9 @@ ScreenEvaluation::ScreenEvaluation()
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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STATSMAN->m_CurStageStats.playMode = GAMESTATE->m_PlayMode;
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STATSMAN->m_CurStageStats.pStyle = GAMESTATE->m_pCurStyle;
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STATSMAN->m_CurStageStats.pStyle = GAMESTATE->GetCurrentStyle();
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STATSMAN->m_CurStageStats.StageType = StageStats::STAGE_NORMAL;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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@@ -14,7 +14,7 @@ REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
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void ScreenGameplaySyncMachine::Init()
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{
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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AdjustSync::ResetOriginalSyncData();
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SMLoader ld;
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@@ -82,7 +82,7 @@ void ScreenGameplaySyncMachine::HandleScreenMessage( const ScreenMessage SM )
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if( SM == SM_GoToPrevScreen || SM == SM_GoToNextScreen )
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{
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GAMESTATE->m_PlayMode.Set( PlayMode_Invalid );
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GAMESTATE->m_pCurStyle.Set( NULL );
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GAMESTATE->SetCurrentStyle( NULL );
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GAMESTATE->m_pCurSong.Set( NULL );
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}
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}
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@@ -132,7 +132,7 @@ void ScreenHowToPlay::Init()
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m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
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}
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
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if( USEPLAYER )
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{
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@@ -285,7 +285,7 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
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// Set up for ScreenEdit
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const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType(pSteps->m_StepsType);
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GAMESTATE->m_pCurStyle.Set( pStyle );
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GAMESTATE->SetCurrentStyle( pStyle );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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break;
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@@ -139,7 +139,7 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
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Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
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GAMESTATE->m_pCurStyle.Set( pStyle );
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GAMESTATE->SetCurrentStyle( pStyle );
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// do base behavior
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}
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}
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@@ -113,7 +113,7 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single") );
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pWorkout->m_iMinutes * 60;
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@@ -52,7 +52,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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if( PREFSMAN->m_bScreenTestMode )
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{
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->JoinPlayer( PLAYER_1 );
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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}
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