TotalTime in xml

This commit is contained in:
Glenn Maynard
2006-08-20 19:25:19 +00:00
parent b1d802e32c
commit 3becbefc92
3 changed files with 0 additions and 24 deletions
-8
View File
@@ -491,10 +491,6 @@ ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;acceler
ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,269
ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,58
ScoreFrameP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,269
TotalTimeX=SCREEN_CENTER_X-156
TotalTimeY=SCREEN_CENTER_Y+190
TotalTimeOnCommand=shadowlength,0;diffusealpha,0;linear,0.5;diffusealpha,1;
TotalTimeOffCommand=linear,0.5;diffusealpha,0;
MusicWheelX=SCREEN_CENTER_X+160
MusicWheelY=SCREEN_CENTER_Y+4
MusicWheelOnCommand=
@@ -519,10 +515,6 @@ ExplanationX=SCREEN_CENTER_X-188
ExplanationY=SCREEN_CENTER_Y-172
ExplanationOnCommand=addx,-SCREEN_WIDTH;sleep,0.5;bounceend,0.5;addx,SCREEN_WIDTH
ExplanationOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH
TotalTimeX=SCREEN_CENTER_X-128
TotalTimeY=SCREEN_CENTER_Y-128
TotalTimeOnCommand=shadowlength,0;addx,-SCREEN_WIDTH;bounceend,0.5;addx,SCREEN_WIDTH
TotalTimeOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH
Codes=CourseCodeDetector
DoRouletteOnMenuTimer=0
ScreenBeginCommand=setupcoursestagemods
-15
View File
@@ -132,11 +132,6 @@ void ScreenSelectMusic::Init()
COMMAND( m_sprCDTitleBack, "Back" );
this->AddChild( &m_sprCDTitleBack );
m_textTotalTime.SetName( "TotalTime" );
m_textTotalTime.LoadFromFont( THEME->GetPathF(m_sName,"total time") );
SET_XY( m_textTotalTime );
this->AddChild( &m_textTotalTime );
FOREACH_HumanPlayer( p )
{
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
@@ -941,8 +936,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_fSampleStartSeconds = 0;
m_fSampleLengthSeconds = -1;
m_textTotalTime.SetText( "" );
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_SECTION:
@@ -975,8 +968,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_fSampleStartSeconds = pSong->m_fMusicSampleStartSeconds;
m_fSampleLengthSeconds = pSong->m_fMusicSampleLengthSeconds;
m_textTotalTime.SetText( SecondsToMMSSMsMs(pSong->m_fMusicLengthSeconds) );
SongUtil::GetSteps( pSong, m_vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
StepsUtil::RemoveLockedSteps( pSong, m_vpSteps );
StepsUtil::SortNotesArrayByDifficulty( m_vpSteps );
@@ -1003,12 +994,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_fSampleStartSeconds = 0;
m_fSampleLengthSeconds = -1;
float fTotalSeconds;
if( pCourse->GetTotalSeconds(st,fTotalSeconds) )
m_textTotalTime.SetText( SecondsToMMSSMsMs(fTotalSeconds) );
else
m_textTotalTime.SetText( "xx:xx.xx" ); // The numbers format doesn't have a '?'. Is there a better solution?
g_sBannerPath = pCourse->m_sBannerPath;
if( g_sBannerPath.empty() )
m_Banner.LoadFallback();
-1
View File
@@ -76,7 +76,6 @@ protected:
FadingBanner m_Banner;
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
BitmapText m_textTotalTime;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;