Glenn Maynard
45d3bb5809
sprite fixes (yuck, this is tricky)
2004-10-18 18:18:57 +00:00
Glenn Maynard
3cf87f8ac0
"play" and "pause" are now synonymous with animate,1 and animate,0
2004-10-18 04:36:42 +00:00
Glenn Maynard
e48459c7ae
remove dupe effect timer code
...
fix movie bugs
2004-10-18 04:20:44 +00:00
Glenn Maynard
a99debf223
call DecodeSeconds
2004-10-16 02:48:59 +00:00
Glenn Maynard
12b777c12a
Sprites now follow the effect clock; you can sync an animated sprite
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to the beat. This can be used to implement things like the receptor
row in .sprites. (This is minor; it's actually just a tangent of another
change which I havn't committed yet ...)
2004-10-16 02:15:18 +00:00
Chris Danford
1ec8cbb208
simplify: only accept RectF
2004-09-22 02:20:50 +00:00
Steve Checkoway
c0c98557c0
Fix warnings.
2004-09-08 08:33:38 +00:00
Glenn Maynard
8c284daa36
fix TexCoordArrayFromRect crash
2004-09-08 00:21:25 +00:00
Glenn Maynard
0169f9fcf6
32bpp song banners; don't dither
2004-08-28 08:17:35 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Chris Danford
0aae5eef32
fix artifact if Sprite fade extends outside of the texture image area
2004-08-08 06:18:21 +00:00
Glenn Maynard
dd4bc636f4
cleanups
2004-06-13 20:03:18 +00:00
Glenn Maynard
211f9b852a
use Dialog
2004-06-10 22:47:51 +00:00
Glenn Maynard
aea0a41a68
clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
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be depending on GameState
2004-06-08 22:27:37 +00:00
Glenn Maynard
f482a18a37
reenable dithering for song backgrounds
2004-06-08 20:59:28 +00:00
Glenn Maynard
8b737d3378
license update
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don't include RageUtil.h
2004-06-08 00:47:17 +00:00
Geoff Benson
e34c02fbe3
Initial Techno Motion support - SINGLE8 and VERSUS8
2004-06-07 20:54:21 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
2f6c0d08a7
auto-hide "_blank"; gameplay hold note test case 44->50FPS since
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unused hold tails are hidden
2004-04-16 05:41:47 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
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for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
f353bd3206
Sprite::SongBGTexture, Sprite::SongBannerTexture (replacing Banner::BannerTex)
2004-03-26 07:50:33 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
96ee7b6028
improve output
2004-03-19 02:44:04 +00:00
Glenn Maynard
330ba5ab27
make scale(RageColor) available
2004-03-06 07:20:21 +00:00
Glenn Maynard
a5770950e3
enable Sprite::EarlyAbortDraw; fixes white CDTitle when it should be hidden
2004-02-15 03:05:21 +00:00
Steve Checkoway
a45f925485
fix warning
2004-02-15 03:04:30 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
bf36e8b561
turn invalid state index assert into a MessageBox
2004-02-13 07:45:57 +00:00
Chris Danford
4654e5049a
more helpful assert message
2004-02-06 03:59:55 +00:00
Chris Danford
9502f1c262
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
2004-02-04 09:55:18 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00
Chris Danford
f7647ae391
add pre-parsing for ActorCommands (though not yet used in ThemeManager)
2004-01-10 20:34:18 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
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move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
448174a04f
fix comment
2003-12-22 06:22:49 +00:00
Glenn Maynard
222e7d3630
fix crash
2003-12-17 04:50:39 +00:00
Glenn Maynard
60aee74847
implement edge fade
2003-11-08 19:38:38 +00:00
Glenn Maynard
c77ddb2107
Reduce dependencies, const fix.
2003-11-07 20:55:30 +00:00
Glenn Maynard
a9c98610ba
add StretchTexCoords, StretchTexCoords command
2003-10-30 22:56:45 +00:00
Glenn Maynard
c311bff4a4
Add texture commands.
2003-10-30 21:58:18 +00:00
Glenn Maynard
e2c2ae4941
use GetExtension, Dirname, Basename
2003-10-29 20:46:37 +00:00
Glenn Maynard
cd195dc6b7
comment
2003-10-16 06:50:53 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
3ee5463de7
battle stuff
2003-07-09 02:27:05 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
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allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
c56c8ab5a3
Remove unused SetCroppedSize.
...
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Sean Burke
ff6af2f72d
Add missing Sprite::SetCroppedSize to make it compile again.
2003-07-03 17:31:00 +00:00