Commit Graph
32278 Commits
Author SHA1 Message Date
AJ Kelly 448f64fc37 continuing the process of moving theme preferences to the new format. still haven't handled protiming, screen filter, or scoring system yet. 2011-12-27 20:27:18 -06:00
AJ Kelly 3565bc0b93 start the process of moving theme prefs to the new format 2011-12-27 20:03:56 -06:00
AJ Kelly 122c911024 remove dupe 2011-12-27 19:32:06 -06:00
AJ Kelly 85a05a10ac small manual changes 2011-12-27 18:16:06 -06:00
AJ Kelly 288e19b965 use ProductFamily here 2011-12-27 18:16:03 -06:00
AJ Kelly 0fa7973c7b alpha 0 for now though... not released 2011-12-27 11:26:32 -06:00
AJ Kelly 8fa1da7a26 next release will be sm5 alpha 1 2011-12-27 11:23:18 -06:00
AJ Kelly 1aee8afe87 kill GetOSName lua binding since GetArchName is better 2011-12-27 11:21:31 -06:00
AJ Kelly e3f2acb5cf argh forgot changelog 2011-12-27 11:03:26 -06:00
AJ Kelly ec74678b70 Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings. 2011-12-27 11:03:02 -06:00
Colby Klein a191da3f20 Add libjpeg sources, build as a target on OS X. Should hopefully not break building on Windows. Also cleaned up some settings in the project file. Note: this doesn't fix PPC. 2011-12-26 11:30:11 -08:00
Colby Klein 6ce7344580 Known Issues + Changelog updates. 2011-12-26 09:40:41 -08:00
Colby Klein d5edc4dd9c Don't crash if language detection fails, but leave a warning. This should be fixed properly at some point (in particular, it is reported to fail for systems using Czech) 2011-12-26 09:19:37 -08:00
John Reactor 4b9ceb4bbf SMMAX2.0 theme graphics files, for someone who can code a theme from it. (significant glance at midiman ;) ) 2011-12-26 15:20:40 +01:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly 8c5793fd96 [Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings. 2011-12-23 13:39:28 -06:00
AJ Kelly 842810c0dd [Song] Fixed a bug where a sample start of 0 wouldn't work. 2011-12-23 02:54:51 -06:00
AJ Kelly a218deb9d4 add a small change in uninstalling 2011-12-22 13:17:42 -06:00
AJ Kelly 046b30484b [LuaManager] Added ProductFamily() Lua binding. 2011-12-22 12:19:50 -06:00
AJ Kelly 7ba9e06ebf fix up wait 2011-12-22 12:06:08 -06:00
AJ Kelly b361105b12 This is a particularly useful thing that I'd like to have with me wherever I theme. basically, LoadActor(THEME:GetPathB("","_wait"),5) to wait 5 seconds. best used for in/out burger 2011-12-22 11:56:39 -06:00
Colby Klein 19ec35730f Add some padding to system layer, adjust BPM display on gameplay so it lines up. 2011-12-22 01:24:53 -08:00
Jonathan Payne f0f7aaa768 Don't allow the user to add speed timings while selecting until fully supported. 2011-12-21 13:48:31 -08:00
Jason Felds 9c3f09edf1 Woah, behind. 2011-12-21 15:28:30 -05:00
Jason Felds 066d6c17dd Fix metric. 2011-12-21 15:28:08 -05:00
Colby Klein 2e5d5f3697 Add some Lua bindings for the music wheel and items. 2011-12-20 01:47:49 -08:00
Colby Klein 195361e94a Add padding to the loading window progress bar on OS X. 2011-12-20 00:40:31 -08:00
Jason Felds 70f1a05c6f Have Glew be compiled on its own.
This is designed to be compatible with VS2008.

It has not been tested yet for VS2010.
2011-12-19 20:13:00 -05:00
Jason Felds 9bf47cbebd Remove deprecated switch, disable warnings. 2011-12-19 19:56:37 -05:00
Jason Felds 77e226bf4d Force saving when editing an attack. 2011-12-18 11:31:49 -05:00
Colby Klein d46dd0524b Add missing redirs to _fallback. 2011-12-17 14:29:37 -08:00
Colby Klein 1b627cd543 Clean up pump stuff under [Player], remove a bunch of redundant functions. 2011-12-17 12:23:40 -08:00
Colby Klein 4d327d32a5 Make it possible to actually find all of SM's files on Windows. I know this had
good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
2011-12-17 11:47:13 -08:00
AJ Kelly 44f769fb98 small changelog fix 2011-12-17 03:24:06 -06:00
AJ Kelly c7fab6014f [Various] Allow loading of *.jpeg in addition to *.jpg. 2011-12-17 03:21:12 -06:00
AJ Kelly be2a2a981f [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. 2011-12-16 12:05:34 -06:00
AJ Kelly 8e9b20ac8e welp, messed this one up; let's fix it 2011-12-16 12:05:21 -06:00
AJ Kelly dfefecaa25 just some small comment cleanup 2011-12-15 21:03:14 -06:00
AJ Kelly d7d776cd59 reorder some logic and fix a typo; good catch wolfman 2011-12-15 20:57:59 -06:00
AJ Kelly 300fd8e6f8 attempt to fix up some evaluation branch logic 2011-12-15 20:49:25 -06:00
AJ Kelly 2c47134f39 split out some stuff from ProductivityHelpers into other files; trying to cut down on the number of Scripts we have 2011-12-15 20:34:07 -06:00
AJ Kelly a3d5eaefe1 Remove old references to Data/ in CustomSpeedMods 2011-12-15 20:24:12 -06:00
AJ Kelly d785568590 add missing music redirs 2011-12-12 22:19:03 -06:00
AJ Kelly c8e99cc18b [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). 2011-12-12 22:13:32 -06:00
Jason Felds 058f03e495 Allow versus oni graceful failure. 2011-12-12 21:27:32 -05:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
Jason Felds bfed4c94dd ...did I do this merge right? 2011-12-11 19:31:19 -05:00
Jason Felds 84f07b8503 Restore segment cycling in the editor. 2011-12-11 19:30:37 -05:00
Jonathan Payne ed815718f2 titlesafe stuff. 2011-12-11 03:11:42 -08:00
Jonathan Payne 4d98adccbe fix positioning; 2011-12-09 22:53:34 -08:00