Glenn Maynard
21cd26308e
remove unused
2006-08-02 04:50:29 +00:00
Glenn Maynard
47e601cd4a
unrelated comment
2006-08-02 04:21:54 +00:00
Glenn Maynard
4b209ff64d
remove transition
2006-08-02 04:16:21 +00:00
Glenn Maynard
61a11c267a
LuaFunction_NoArgs -> LuaFunction
2006-08-02 04:15:45 +00:00
Glenn Maynard
31eac27fd0
unneeded
2006-08-02 04:11:54 +00:00
Glenn Maynard
43aedd84a9
unneeded
2006-08-02 04:11:20 +00:00
Glenn Maynard
0d12c69795
ReloadMetrics always calls FlushDirCache
2006-08-01 23:40:35 +00:00
Glenn Maynard
c98fabf1f2
consistency
2006-08-01 20:39:36 +00:00
Glenn Maynard
45c114590e
don't ignore specified effect period if the effect is already running
2006-08-01 20:36:19 +00:00
Glenn Maynard
a3ffee63b6
remove GetCommandsLengthSeconds
2006-08-01 20:32:16 +00:00
Glenn Maynard
cea07f5e2c
Actor::GetCommandsLengthSeconds is evil; don't use it. (Commands
...
can have side-effects.)
2006-08-01 20:25:13 +00:00
Glenn Maynard
43ee08ff62
cleanup
2006-08-01 19:57:24 +00:00
Glenn Maynard
b7db1c7e4d
remove unused
2006-08-01 19:45:59 +00:00
Glenn Maynard
9636939d6b
remove ActorCollision.h
2006-08-01 19:44:40 +00:00
Glenn Maynard
c830a04da6
remove ActorCollision.h; used only for old BGALayer stuff
2006-08-01 19:43:02 +00:00
Glenn Maynard
81ccde1eba
cleanup
2006-08-01 19:36:19 +00:00
Glenn Maynard
cc61f09264
unneeded
2006-07-30 19:08:43 +00:00
Glenn Maynard
f424072441
simplify
2006-07-30 18:43:09 +00:00
Glenn Maynard
4b647827a8
don't need to Close explicitly here
2006-07-30 18:40:26 +00:00
Glenn Maynard
0b6f9ab4b5
remove comment
2006-07-29 19:29:19 +00:00
Glenn Maynard
e550a0fcb5
cleanup, less random order
2006-07-29 06:18:09 +00:00
Glenn Maynard
e57aa00b2a
invert RenderTarget_FramebufferObject
...
set viewport
2006-07-29 00:23:44 +00:00
Glenn Maynard
3c15c15aa2
AddImageCoords
2006-07-29 00:16:57 +00:00
Glenn Maynard
ad0e9c3105
remove; access the texture directly
2006-07-28 23:29:37 +00:00
Glenn Maynard
3e7679b64b
compaibility helpers
2006-07-28 23:26:22 +00:00
Glenn Maynard
ba66d3f4b3
remove bindings; use eg. sprite:GetTexture():loop( f )
2006-07-28 23:25:45 +00:00
Glenn Maynard
6009e1febb
fixup
2006-07-28 23:25:11 +00:00
Glenn Maynard
e136191439
bind GetTexture
2006-07-28 23:19:36 +00:00
Glenn Maynard
413e4acd26
bind
2006-07-28 23:19:16 +00:00
Glenn Maynard
c6aa765685
cleanup
2006-07-28 21:51:40 +00:00
Glenn Maynard
184a2fa37e
cleanup
2006-07-28 21:48:52 +00:00
Glenn Maynard
eeed70ea55
cleanup
2006-07-28 21:43:35 +00:00
Glenn Maynard
3324ec1a85
old
2006-07-28 21:42:15 +00:00
Glenn Maynard
2f149ffb6a
fix warning
2006-07-28 21:08:29 +00:00
Glenn Maynard
e91c291e05
type
2006-07-28 21:08:02 +00:00
Glenn Maynard
3197d4ead9
unused params
2006-07-28 21:06:13 +00:00
Glenn Maynard
98591e9fc1
call Create() in CreateRenderTarget
2006-07-28 21:03:57 +00:00
Glenn Maynard
82497e4111
Create() virtual
2006-07-28 21:01:58 +00:00
Glenn Maynard
1af6d6f0fc
Don't push and pop the centering matrix. It's reconstructed from Centering.
...
Push Centering instead.
2006-07-28 19:17:09 +00:00
Glenn Maynard
b1d0b7fe87
move centering params into a struct
2006-07-28 18:58:34 +00:00
Glenn Maynard
d580386bb9
unused
2006-07-28 00:38:43 +00:00
Glenn Maynard
5df5c3e7b8
LoadBG -> Load( Sprite::SongBGTexture() )
2006-07-28 00:32:39 +00:00
Glenn Maynard
3439a2e546
if a texture is registered, we can use it whether it exists as a file or not (eg. RenderTargets)
2006-07-28 00:26:13 +00:00
Glenn Maynard
eafac8fb96
simplify
2006-07-28 00:24:30 +00:00
Glenn Maynard
4bd4508ba2
unused label
2006-07-27 23:56:41 +00:00
Glenn Maynard
bcb438f1e5
ActorUtil::ResolvePath does this
2006-07-27 23:53:15 +00:00
Glenn Maynard
bcebbe04e2
let RageTExtureManager handle this error
2006-07-27 23:51:49 +00:00
Glenn Maynard
e340b0adfd
m_sSpritePath is obsolete and never set
2006-07-27 23:20:12 +00:00
Glenn Maynard
34f43ccd4a
Use ActorUtil::ResolvePath. Other than removing a bunch of
...
duplicate code, this makes language-tagged textures work.
2006-07-27 22:58:49 +00:00
Glenn Maynard
b352d48300
unused
2006-07-27 22:57:48 +00:00
Glenn Maynard
52eccf2a8f
copy in Sprite's diagnostic: show the possible matches
...
(always do it; useful in release too)
2006-07-27 22:56:43 +00:00
Glenn Maynard
796b10f90f
old comment
2006-07-27 22:49:21 +00:00
Glenn Maynard
3bf067e47a
ActorFrameTexture: high-level access to RTT
2006-07-27 04:47:36 +00:00
Glenn Maynard
9ed6603349
add BLEND_WEIGHTED_MULTIPLY and BLEND_INVERT_DEST blend modes
2006-07-27 01:34:57 +00:00
Glenn Maynard
79ebe8805d
glBlendEquation
2006-07-27 01:31:52 +00:00
Glenn Maynard
12059deb33
fix FBO left active
2006-07-27 01:30:55 +00:00
Glenn Maynard
65a4ef51d8
fix type
2006-07-26 23:30:30 +00:00
Glenn Maynard
32e4125b2e
fix compile on newer gcc
2006-07-26 23:29:11 +00:00
Glenn Maynard
c42d99c7d0
update
2006-07-26 23:04:33 +00:00
Glenn Maynard
e17e6d6844
`RageSurface_Save_PNG
2006-07-26 21:16:11 +00:00
Glenn Maynard
770baa7454
cleanup, simplify
2006-07-26 20:43:11 +00:00
Glenn Maynard
871826bb2a
use GL_EXT_framebuffer_object
2006-07-26 19:18:21 +00:00
Glenn Maynard
bfb9266b0f
update
2006-07-26 05:04:55 +00:00
Glenn Maynard
75871be849
comment
2006-07-26 04:06:45 +00:00
Glenn Maynard
c3dec06a68
update
2006-07-26 04:03:32 +00:00
Glenn Maynard
58bf179ad8
map, not multimap
2006-07-26 03:58:29 +00:00
Glenn Maynard
a9af29d939
fix warnings
2006-07-26 03:56:48 +00:00
Glenn Maynard
ea9a7edd20
add render RageTexture class
2006-07-26 03:53:51 +00:00
Glenn Maynard
98e3e411c8
OpenGL RTT interface
2006-07-26 03:44:27 +00:00
Glenn Maynard
7f434a638f
OpenGL RTT interface; X11 Pbuffer implementation (GL_ARB_pixel_buffer_object coming soon)
2006-07-26 03:39:01 +00:00
Glenn Maynard
33b2507ddd
basic RTT API
2006-07-26 03:36:47 +00:00
Glenn Maynard
41461cbe23
clear alpha to 0 (if any)
2006-07-26 01:44:59 +00:00
Glenn Maynard
b6e161889c
cleanup
2006-07-26 01:43:51 +00:00
Glenn Maynard
9c73aed254
Do SetDefaultRenderStates in BeginFrame, instead of on init,
...
so we don't depend on state being preserved long-term, and
so every renderer doesn't have to do this.
2006-07-25 20:10:56 +00:00
Glenn Maynard
90d4dc17d5
CenteringPushMatrix, CenteringPopMatrix
2006-07-25 19:53:00 +00:00
Glenn Maynard
573946668c
cleanup
2006-07-25 19:52:34 +00:00
Glenn Maynard
99102370ca
const
2006-07-25 19:35:06 +00:00
Glenn Maynard
263ad101d5
const
2006-07-25 19:34:48 +00:00
Glenn Maynard
df153fc924
make the centering matrix a stack, like the rest
2006-07-25 19:34:11 +00:00
Glenn Maynard
f0ba8c3322
"ARRAY_SIZE" is also stomped on by Windows headers.
...
Add "ARRAYLEN"; remove ARRAYSIZE after transition.
2006-07-25 04:51:17 +00:00
Glenn Maynard
136559f9a6
comment belonged in a commit message, not a comment
2006-07-24 18:53:54 +00:00
Glenn Maynard
6da89460ca
update
2006-07-24 06:12:43 +00:00
Glenn Maynard
2ddb0c2912
Use "i" for ints; don't distinguish between signed and unsigned. (If we're
...
marking unsigned ints, that seems to imply marking long ints, doubles vs.
floats, etc; Hungarian serves little enough purpose without being that fine-
grained.)
2006-07-24 06:11:37 +00:00
Glenn Maynard
11b5ddbd54
cleanup
2006-07-24 06:06:10 +00:00
Glenn Maynard
550c9fd938
cleanup, comment
2006-07-24 06:03:00 +00:00
Glenn Maynard
f40b729eda
cleanup
2006-07-24 05:53:57 +00:00
Glenn Maynard
89b30b5ac9
move more into OGL_Helpers: pulling in GL.h, GLToString
2006-07-24 05:48:21 +00:00
Glenn Maynard
81ed5b8e54
rename RageDisplay_OGL_Extensions -> RageDisplay_OGL_Helpers
2006-07-24 05:43:21 +00:00
Glenn Maynard
0858a83ce1
fix lost initialization
2006-07-23 03:29:16 +00:00
Glenn Maynard
d0bcf2052d
RageTexture is a wrapper around RageDisplay's textures; RageDisplay
...
itself doesn't use it. Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
2006-07-23 03:19:49 +00:00
Glenn Maynard
b5c16eb9c1
cleanup
2006-07-21 18:45:11 +00:00
Glenn Maynard
e056c49828
unused
2006-07-20 04:42:00 +00:00
Glenn Maynard
6dd06350bd
Don't copy code from the fallback theme. It'll be loaded automatically anyway.
2006-07-16 19:18:50 +00:00
Glenn Maynard
abf1fcec37
remove unused
2006-07-15 01:53:58 +00:00
Glenn Maynard
d7336ec0b6
cleanup, fix, comment
2006-07-15 01:09:15 +00:00
Glenn Maynard
0d678f4e4e
cleanup. (current logic works well enough)
2006-07-15 00:41:35 +00:00
Glenn Maynard
91bd33887e
thanks@broken sourceforge
2006-07-13 08:07:11 +00:00
Glenn Maynard
1d168ff4d4
cleanup
2006-07-12 01:53:58 +00:00
Glenn Maynard
6e245f46ae
use pthread_condattr_setclock to avoid race conditions with the clock
2006-07-12 01:47:10 +00:00
Glenn Maynard
22dc123b35
expose the selected clock (only for other arch classes)
2006-07-12 01:44:24 +00:00