Don't copy code from the fallback theme. It'll be loaded automatically anyway.
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@@ -1,228 +0,0 @@
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function ScreenTitleBranch()
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-- Don't show the title menu (says "Press Start") if there are 0 credits
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-- and inserted and CoinMode is pay.
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if GAMESTATE:GetCoinsNeededToJoin() > GAMESTATE:GetCoins() then
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return THEME:GetMetric( "Common", "InitialScreen" )
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end
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if GAMESTATE:GetCoinMode() == COIN_MODE_HOME then return "ScreenTitleMenu" end
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return "ScreenTitleJoin"
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end
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function ScreenCautionBranch()
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if PREFSMAN:GetPreference("ShowCaution") then return "ScreenCaution" end
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return "ScreenSelectStyle"
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end
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function ScreenSelectGroupBranch()
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if PREFSMAN:GetPreference("ShowSelectGroup") then return "ScreenSelectGroup" end
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return GetScreenInstructions()
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end
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function SongSelectionScreen()
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local pm = GAMESTATE:GetPlayMode()
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if pm==PLAY_MODE_NONSTOP then return "ScreenSelectCourseNonstop" end
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if pm==PLAY_MODE_ONI then return "ScreenSelectCourseOni" end
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if pm==PLAY_MODE_ENDLESS then return "ScreenSelectCourseEndless" end
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if IsNetConnected() then ReportStyle() end
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if IsNetSMOnline() then return SMOnlineScreen() end
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if IsNetConnected() then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function SMOnlineScreen()
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if not IsSMOnlineLoggedIn(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_1) then return "ScreenSMOnlineLogin" end
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if not IsSMOnlineLoggedIn(PLAYER_2) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then return "ScreenSMOnlineLogin" end
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return "ScreenNetRoom"
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end
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function GetSelectMusicNext()
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if SCREENMAN:GetTopScreen():GetGoToOptions() then
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return SelectFirstOptionsScreen()
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else
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return "ScreenStage"
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end
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end
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function SelectFirstOptionsScreen()
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if GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE then return "ScreenRaveOptions" end
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return "ScreenPlayerOptions"
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end
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function ScreenPlayerOptionsNext()
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if SCREENMAN:GetTopScreen():GetGoToOptions() then
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return "ScreenSongOptions"
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else
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return "ScreenStage"
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end
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end
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function GetGameplayScreen()
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return "ScreenGameplay"
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end
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function SelectEvaluationScreen()
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if IsNetConnected() then return "ScreenNetEvaluation" end
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local pm = GAMESTATE:GetPlayMode()
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if( GAMESTATE:GetMultiplayer() ) then return "ScreenEvaluationMultiplayer" end
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if( pm==PLAY_MODE_REGULAR ) then return "ScreenEvaluationStage" end
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if( pm==PLAY_MODE_NONSTOP ) then return "ScreenEvaluationNonstop" end
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if( pm==PLAY_MODE_ONI ) then return "ScreenEvaluationOni" end
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if( pm==PLAY_MODE_ENDLESS ) then return "ScreenEvaluationEndless" end
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if( pm==PLAY_MODE_RAVE ) then return "ScreenEvaluationRave" end
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if( pm==PLAY_MODE_BATTLE ) then return "ScreenEvaluationBattle" end
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end
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function GetTopScreenMetric( sElement )
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local sClass = SCREENMAN:GetTopScreen():GetName();
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return THEME:GetMetric( sClass, sElement )
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end
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function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen )
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Trace( "GetEvaluationNextScreen: " .. sNextScreen .. ", " .. sFailedScreen .. ", " .. sEndScreen )
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if GAMESTATE:IsEventMode() then
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Trace( "IsEventMode" )
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return sNextScreen
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end
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local bIsExtraStage = GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2()
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-- Not in event mode. If failed, go to the game over screen.
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if STATSMAN:GetCurStageStats():AllFailed() and not bIsExtraStage then
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Trace( "Failed" )
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return sFailedScreen
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end
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local sIsStage = GetTopScreenMetric( "Summary" ) == "0" and not GAMESTATE:IsCourseMode()
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if sIsStage then
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local bHasAnotherStage = GAMESTATE:HasEarnedExtraStage()
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bHasAnotherStage = bHasAnotherStage or not
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(GAMESTATE:IsFinalStage() or bIsExtraStage )
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if bHasAnotherStage then
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Trace( "Another" )
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return sNextScreen
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end
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end
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Trace( "End" )
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return sEndScreen
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end
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function ScreenEvaluationExitBranch()
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if( IsNetSMOnline() ) then return "ScreenNetRoom" end
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if( IsNetConnected() ) then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function ScreenBranchNetAfterEval()
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if IsNetSMOnline() then return "ScreenSMOnlineSelectMusic" end
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if IsNetConnected() then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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end
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function SelectEndingScreen()
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if GetBestFinalGrade() >= Grade_Tier03 then return "ScreenMusicScroll" end
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return "ScreenCredits"
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end
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function IsEventMode()
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return PREFSMAN:GetPreference( "EventMode" )
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end
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-- For "EvalOnFail", do:
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-- function GetGameplayNextScreen() return SelectEvaluationScreen() end
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function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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Trace( " Passed = "..tostring(Passed) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsExtraStage = "..tostring(GAMESTATE:IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(GAMESTATE:IsExtraStage2()) )
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Trace( " Event mode = "..tostring(IsEventMode()) )
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return SelectEvaluationScreen()
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-- if Passed or GAMESTATE:IsCourseMode() or
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-- GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2()
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-- then
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-- Trace( "Go to evaluation screen" )
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-- return SelectEvaluationScreen()
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-- end
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--
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-- if IsEventMode() then
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-- Trace( "Go to song selection screen" )
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-- -- DeletePreparedScreens()
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-- return SongSelectionScreen()
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-- end
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--
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-- Trace( "ScreenGameOver" )
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-- return "ScreenGameOver"
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end
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local function ShowScreenInstructions()
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if not PREFSMAN:GetPreference("ShowInstructions") then
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return false
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end
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if GAMESTATE:GetPlayMode() == PLAY_MODE_INVALID then
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Trace( "ShowScreenInstructions: called without PlayMode set" )
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return true
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end
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if GAMESTATE:GetPlayMode() ~= PLAY_MODE_REGULAR then
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return true
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end
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for pn = PLAYER_1,NUM_PLAYERS-1 do
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if GAMESTATE:GetPreferredDifficulty(pn) <= DIFFICULTY_EASY then
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return true
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end
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end
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return false
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end
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function GetScreenInstructions()
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if not ShowScreenInstructions() then
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return THEME:GetMetric("ScreenInstructions","NextScreen")
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else
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return "ScreenInstructions"
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end
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end
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function OptionsMenuAvailable()
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if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then return false end
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return true
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end
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function ModeMenuAvailable()
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local PickExtraStage = PREFSMAN:GetPreference( "PickExtraStage" )
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if (GAMESTATE:IsExtraStage() and not PickExtraStage) or GAMESTATE:IsExtraStage2() then
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return false
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end
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return true
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end
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-- (c) 2005 Glenn Maynard, Chris Danford
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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