bind
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@@ -67,6 +67,29 @@ const RectF *RageTexture::GetTextureCoordRect( int iFrameNo ) const
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return &m_TextureCoordRects[iFrameNo];
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}
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// lua start
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#include "LuaBinding.h"
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class LunaRageTexture: public Luna<RageTexture>
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{
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public:
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LunaRageTexture() { LUA->Register( Register ); }
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static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; }
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static int loop( T* p, lua_State *L ) { p->SetLooping( !!IArg(1) ); return 0; }
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static int rate( T* p, lua_State *L ) { p->SetPlaybackRate( FArg(1) ); return 0; }
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static void Register(lua_State *L) {
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ADD_METHOD( position );
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ADD_METHOD( loop );
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ADD_METHOD( rate );
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}
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};
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LUA_REGISTER_CLASS( RageTexture )
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// lua end
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/*
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* Copyright (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -6,6 +6,7 @@
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#include "RageTypes.h"
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#include "RageTextureID.h"
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struct lua_State;
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class RageTexture
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{
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public:
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@@ -59,6 +60,11 @@ public:
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static void GetFrameDimensionsFromFileName( RString sPath, int* puFramesWide, int* puFramesHigh );
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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private:
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/* We might change settings when loading (due to hints, hardware
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* limitations, etc). The data actually loaded is here: */
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