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@@ -634,9 +634,6 @@ bool RageDisplay_OGL::BeginFrame()
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void RageDisplay_OGL::EndFrame()
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{
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// glFlush(), not glFinish(); NVIDIA_GLX's glFinish()'s behavior is
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// nowhere near performance-friendly and uses unholy amounts of CPU for
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// Gog-knows-what.
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glFlush();
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FrameLimitBeforeVsync( g_pWind->GetActualVideoModeParams().rate );
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