make the centering matrix a stack, like the rest
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@@ -356,14 +356,21 @@ public:
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// Obtain the current matrix at the top of the stack
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const RageMatrix* GetTop() { return &stack.back(); }
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void SetTop( const RageMatrix &m ) { stack.back() = m; }
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};
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static MatrixStack g_CenteringStack;
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static MatrixStack g_ProjectionStack;
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static MatrixStack g_ViewStack;
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static MatrixStack g_WorldStack;
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static MatrixStack g_TextureStack;
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const RageMatrix* RageDisplay::GetCentering()
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{
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return g_CenteringStack.GetTop();
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}
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const RageMatrix* RageDisplay::GetProjectionTop()
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{
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return g_ProjectionStack.GetTop();
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@@ -644,7 +651,7 @@ RageMatrix RageDisplay::GetCenteringMatrix( float fTranslateX, float fTranslateY
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void RageDisplay::UpdateCentering()
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{
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m_Centering = GetCenteringMatrix( (float) g_iTranslateX, (float) g_iTranslateY, (float) g_iAddWidth, (float) g_iAddHeight );
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g_CenteringStack.SetTop( GetCenteringMatrix( (float) g_iTranslateX, (float) g_iTranslateY, (float) g_iAddWidth, (float) g_iAddHeight ) );
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}
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bool RageDisplay::SaveScreenshot( RString sPath, GraphicsFileFormat format )
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@@ -325,12 +325,11 @@ protected:
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//
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// Matrix that adjusts position and scale of image on the screen
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//
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RageMatrix m_Centering;
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RageMatrix GetCenteringMatrix( float fTranslateX, float fTranslateY, float fAddWidth, float fAddHeight ) const;
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void UpdateCentering();
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// Called by the RageDisplay derivitives
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const RageMatrix* GetCentering() { return &m_Centering; }
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const RageMatrix* GetCentering();
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const RageMatrix* GetProjectionTop();
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const RageMatrix* GetViewTop();
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const RageMatrix* GetWorldTop();
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