remove; access the texture directly

This commit is contained in:
Glenn Maynard
2006-07-28 23:29:37 +00:00
parent 3e7679b64b
commit ad0e9c3105
2 changed files with 0 additions and 8 deletions
-4
View File
@@ -880,10 +880,6 @@ void Sprite::StretchTexCoords( float fX, float fY )
SetCustomTextureCoords( fTexCoords );
}
void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); }
void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); }
void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); }
// lua start
#include "LuaBinding.h"
-4
View File
@@ -52,10 +52,6 @@ public:
void StopUsingCustomCoords();
void GetActiveTextureCoords(float fTexCoordsOut[8]) const;
void StretchTexCoords( float fX, float fY );
void SetPosition( float f );
void SetLooping( bool b );
void SetPlaybackRate( float f );
void SetTexCoordVelocity(float fVelX, float fVelY);
// Scale the Sprite maintaining the aspect ratio so that it fits