remove; access the texture directly
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@@ -880,10 +880,6 @@ void Sprite::StretchTexCoords( float fX, float fY )
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SetCustomTextureCoords( fTexCoords );
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}
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void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); }
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void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); }
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void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); }
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// lua start
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#include "LuaBinding.h"
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@@ -52,10 +52,6 @@ public:
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void StopUsingCustomCoords();
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void GetActiveTextureCoords(float fTexCoordsOut[8]) const;
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void StretchTexCoords( float fX, float fY );
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void SetPosition( float f );
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void SetLooping( bool b );
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void SetPlaybackRate( float f );
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void SetTexCoordVelocity(float fVelX, float fVelY);
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// Scale the Sprite maintaining the aspect ratio so that it fits
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