consistency
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@@ -956,9 +956,12 @@ void Actor::SetEffectGlowShift( float fEffectPeriodSeconds, RageColor c1, RageCo
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void Actor::SetEffectRainbow( float fEffectPeriodSeconds )
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{
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m_Effect = rainbow;
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if( m_Effect != rainbow )
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{
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m_Effect = rainbow;
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m_fSecsIntoEffect = 0;
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}
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SetEffectPeriod( fEffectPeriodSeconds );
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m_fSecsIntoEffect = 0;
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}
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void Actor::SetEffectWag( float fPeriod, RageVector3 vect )
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