Chris Danford
9a9f8d9cfe
add comment
2004-08-27 17:28:48 +00:00
Chris Danford
c51c661fdd
fix cases where prefs aren't persisted in case of power loss
2004-08-22 21:42:28 +00:00
Chris Danford
e03e33f728
flush after writing machine stats
2004-08-22 18:28:44 +00:00
Chris Danford
ac6f4d2df4
read Static.ini too on ResetToDefaults
2004-08-22 18:08:06 +00:00
Chris Danford
097efbb08b
show "N/A", not "?", for Player Best if no Profile present
2004-08-22 17:35:22 +00:00
Chris Danford
c4febdcf62
fix "Trail RadarValues off by -1"
2004-08-22 17:23:08 +00:00
Chris Danford
3022f850f4
make header text consistent
2004-08-22 16:28:19 +00:00
Chris Danford
7902e9e122
don't reset Guid when clearing machine stats
2004-08-22 16:05:28 +00:00
Chris Danford
f75c44bd02
add Defaults.ini as an underlay for StepMania.ini
2004-08-22 15:55:23 +00:00
Chris Danford
9d011d3489
increase number of retries to avoid timeout while debugging
2004-08-22 15:03:05 +00:00
Chris Danford
8471f5c7bc
fix "SaveMachineStats fails because cards not mounted"
2004-08-22 07:19:38 +00:00
Chris Danford
02893160ce
fix bookkeeping alignment
2004-08-22 05:37:12 +00:00
Chris Danford
0cea1362b0
fix bookkeeping bugs
2004-08-22 05:30:37 +00:00
Chris Danford
436224a74e
update memory card URLs
2004-08-22 04:16:04 +00:00
Chris Danford
f5d3b27450
name cleanup: Gaining -> Gain, Losing->Lose
2004-08-22 02:16:31 +00:00
Chris Danford
f0d22bd7ea
add GainFocus and LoseFocus commands to give movies Actors an opportunity to pause and play
2004-08-22 02:13:17 +00:00
Chris Danford
56e930e1b6
don't show machine scores for edits in PaneDisplay
2004-08-21 15:51:33 +00:00
Chris Danford
d320767912
fix eval stats off by 1
2004-08-21 06:46:49 +00:00
Chris Danford
4f41bacd91
fix "PaneDisplay shows bogus values for edits"
2004-08-21 06:21:12 +00:00
Chris Danford
f595f5701f
don't load unreasonably large .edit files
2004-08-21 04:21:33 +00:00
Chris Danford
0215714561
add LifeDifficulty text to ScreenTitleMenu
2004-08-21 03:39:28 +00:00
Chris Danford
335df6b048
fix guid display
2004-08-21 00:28:54 +00:00
Chris Danford
cc1135e18f
if editing an existing BGChange and the selected row isn't one of the 6 file rows, leave sName unchanged instead of removing the BGChange
...
remove rates < 0%
2004-08-20 08:36:17 +00:00
Chris Danford
2ee9876696
update enlistment instructions
2004-08-20 06:35:58 +00:00
Chris Danford
3e4d941514
move dupe code into Common.xsl
2004-08-20 05:40:42 +00:00
Chris Danford
37f6c81862
add XSL for Catalog.xml
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fold CSS into XML
2004-08-20 05:22:46 +00:00
Chris Danford
2d1f89bfad
change edit file extension: .sm -> .edit
2004-08-19 04:45:02 +00:00
Chris Danford
962714a978
don't show Training in Catalog.xml
2004-08-19 04:37:47 +00:00
Chris Danford
80191a95cc
fix "Steps in Catalog.xml aren't ordered by StepsType/Difficulty"
2004-08-19 04:19:48 +00:00
Chris Danford
51feb824a6
hide some StepsTypes from catalog.xml
2004-08-18 06:38:22 +00:00
Chris Danford
941a77964b
increase MAX_METER
2004-08-18 02:58:53 +00:00
Chris Danford
bac085dc6d
simplify
2004-08-17 06:35:42 +00:00
Chris Danford
925c349d26
clean up formatting
2004-08-17 06:16:49 +00:00
Chris Danford
be7b0bf85a
clean up formatting
2004-08-17 06:07:27 +00:00
Chris Danford
d36da56b27
fix "card considered too late if inserted during attract"
2004-08-17 06:05:08 +00:00
Chris Danford
f43fc93985
fix windows compile
2004-08-17 05:59:41 +00:00
Chris Danford
11a8029493
memory card cleanup
2004-08-17 05:50:51 +00:00
Chris Danford
8f1f39a675
show overall PercentComplete on ScreenEnding
2004-08-15 01:36:33 +00:00
Chris Danford
65caee25a2
fix uninitialized member
2004-08-14 22:58:57 +00:00
Chris Danford
ae319bd14e
refactor common unmount code
2004-08-14 19:38:37 +00:00
Chris Danford
ee9fbb99e1
fix "memory card not mounted if initially plugged in while cards are locked"
...
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Chris Danford
ae04b6a7cd
store preferredSong and preferredCourse as IDs, not pointers
2004-08-14 06:41:24 +00:00
Chris Danford
407de63957
make sound on insert/delete beat
2004-08-14 06:40:17 +00:00
Chris Danford
47e9ab702c
don't beep if snap mode didn't change
2004-08-13 02:41:19 +00:00
Chris Danford
008f402939
don't force Songs that specified BGAnimations to switch to the static background on the last note beat
2004-08-12 06:34:17 +00:00
Chris Danford
763283e8cf
remove magnify alignment hack (for now)
2004-08-12 05:54:29 +00:00
Chris Danford
873c148f0e
fix crash on exiting editor
...
clean up invalidation of Song and Courses
2004-08-12 04:49:15 +00:00
Chris Danford
13dd1a9bda
fix crash on exit editor
...
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00
Chris Danford
09d8807927
populate mini menu with values of the current BGChange.
2004-08-11 07:30:41 +00:00
Chris Danford
d7953ded5c
fix "style icon shows P1 even if P2 is the only player"
2004-08-11 03:58:25 +00:00
Chris Danford
bdb15e07a7
allow a Theme to specify a parent
2004-08-10 04:33:36 +00:00
Chris Danford
9edce13765
don't play attract sounds one whole time through when pref is set to Never
2004-08-09 08:09:20 +00:00
Chris Danford
2951dec4c1
special case 0.5 since the change was causing artifacts at other zoom factors
2004-08-09 08:08:37 +00:00
Chris Danford
6d811066ee
update comment
2004-08-09 07:36:43 +00:00
Chris Danford
6621f28a13
update comment
2004-08-09 07:36:03 +00:00
Chris Danford
f5d7d915ab
fix alignment when magnifying
2004-08-09 07:32:49 +00:00
Chris Danford
71186e34ec
update comment
2004-08-09 05:56:38 +00:00
Chris Danford
e435165014
clean up memory card logic:
...
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford
404ed69faf
fix "invalid Difficulty value causes garbage calculation"
2004-08-09 05:00:20 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Chris Danford
551800cceb
Fix unnecessary remounts of cards that weren't changed since last update.\nDon't do OS mounts or unmounts while after cards are locked. It can cause skips.
2004-08-08 18:44:41 +00:00
Chris Danford
d47ab7e9f9
wait 60s max in debug builds, 15s max in optimized
2004-08-08 15:46:53 +00:00
Chris Danford
0aae5eef32
fix artifact if Sprite fade extends outside of the texture image area
2004-08-08 06:18:21 +00:00
Chris Danford
ceba132da9
larger grace period when entering codes
2004-08-08 03:10:06 +00:00
Chris Danford
e7958c0a89
add texture hint to force mipmaps. Let the texture hint override the global pref.
2004-08-08 00:04:42 +00:00
Chris Danford
d755e660a6
Don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most dialogs.
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Increase Win32 semaphone timeout from 15 -> 60 secs.
2004-08-07 21:38:54 +00:00
Chris Danford
1d0dff5ad5
don't timeout on a Wait() if a dialog is showing. The movie decode semaphone would timeout on most Dialogs
2004-08-07 21:37:20 +00:00
Chris Danford
a63d657454
don't show a message box inside of throwing an exception. Instead, break into the debugger immediatly so that the movie semaphore doesn't timeout and throw its own exception
2004-08-07 21:35:25 +00:00
Chris Danford
2dab376f9b
show retry dialog if actor file has invalid reference
2004-08-07 21:32:43 +00:00
Chris Danford
089d1e109b
disable regex debug prints
2004-08-07 19:02:41 +00:00
Chris Danford
7da7f39eb0
don't save course scores with 0 percentage
2004-08-01 01:36:51 +00:00
Chris Danford
a120673116
use Fail30Misses for the first song in a course
2004-08-01 00:35:14 +00:00
Chris Danford
46cbc65dd0
turn off debug spew
2004-08-01 00:01:04 +00:00
Chris Danford
10c5ca4759
add ability to reset to the default fail mode in metrics
2004-07-31 23:58:53 +00:00
Chris Danford
793fa627ee
fix Fail30Misses doesn't fire for the first song
2004-07-31 23:57:47 +00:00
Chris Danford
9cf222284f
add conf line DefaultFailTypeNoOff
2004-07-31 21:40:47 +00:00
Chris Danford
6c053e6fff
show miss combo
2004-07-31 21:26:11 +00:00
Chris Danford
bf85fbce19
fix compile error
2004-07-31 19:45:23 +00:00
Chris Danford
35869118d9
add FAIL_COMBO_OF_30_MISSES
2004-07-31 19:14:53 +00:00
Chris Danford
20604f69f0
fix NoteSkin glow
2004-07-31 16:56:47 +00:00
Chris Danford
17df457bc8
add a write-only copy of Coin data to stats.xml
2004-07-31 03:24:15 +00:00
Chris Danford
899a75cf92
installer: stats.html -> stats.xml
2004-07-30 15:47:12 +00:00
Chris Danford
cd26b40a9b
installer: stats.html -> stats.xml
2004-07-30 15:38:35 +00:00
Chris Danford
ca8e677ebd
fix "ActiveAttackDisplay carries over into the next song even if the mod has ended"
2004-07-30 07:18:21 +00:00
Chris Danford
7255f15f9d
NoteSkins:
...
add arbitrary depth of fallbacks
remove unused methods
2004-07-30 06:32:24 +00:00
Chris Danford
ffc40c312c
cleanup
2004-07-28 16:05:39 +00:00
Chris Danford
9da7a69cb1
add pref ConstantUpdateDeltaSeconds
2004-07-28 16:04:19 +00:00
Chris Danford
2524b7d98a
only show coin remainder if CoinsPerCredit > 1
2004-07-26 04:47:33 +00:00
Chris Danford
327cc34616
always show credits fraction
2004-07-26 02:58:04 +00:00
Chris Danford
842bf8f1a3
fix ActiveAttackList doesn't show Attacks that started at the very beginning of a Course
2004-07-25 22:43:05 +00:00
Chris Danford
4af835a0de
do save high scores for a failed nonstop course
2004-07-25 22:08:41 +00:00
Chris Danford
f47e16ca86
don't pick autogen Courses for a BGA random course banner
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don't pick DISPLAY_NEVER songs for demonstration
don't pick DISPLAY_NEVER songs for a BGA random song banner
don't show DISPLAY_NEVER songs on the ranking screen
2004-07-25 21:56:19 +00:00
Chris Danford
655855cd70
don't show tutorial songs in Roulette
2004-07-25 20:51:44 +00:00
Chris Danford
4656fd713f
don't save awards in Profile. This info isn't used anywhere and won't be anytime soon.
2004-07-25 18:56:05 +00:00
Chris Danford
d51010ff7b
fix compile error
2004-07-25 18:49:16 +00:00
Chris Danford
2d6ea59dfc
add missing files
2004-07-25 18:40:03 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
9f6c2a77a1
remove logging
2004-07-24 18:37:25 +00:00