store preferredSong and preferredCourse as IDs, not pointers
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@@ -268,8 +268,10 @@ void GameState::PlayersFinalized()
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m_PreferredDifficulty[pn] = pProfile->m_LastDifficulty;
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if( pProfile->m_LastCourseDifficulty != DIFFICULTY_INVALID )
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m_PreferredCourseDifficulty[pn] = pProfile->m_LastCourseDifficulty;
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if( m_pPreferredSong == NULL && pProfile->m_pLastSong )
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m_pPreferredSong = pProfile->m_pLastSong;
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if( m_pPreferredSong == NULL )
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m_pPreferredSong = pProfile->m_lastSong.ToSong();
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if( m_pPreferredCourse == NULL )
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m_pPreferredCourse = pProfile->m_lastCourse.ToCourse();
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}
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FOREACH_PlayerNumber( pn )
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@@ -396,9 +398,9 @@ void GameState::SaveCurrentSettingsToProfile( PlayerNumber pn )
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if( m_PreferredCourseDifficulty[pn] != DIFFICULTY_INVALID )
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pProfile->m_LastCourseDifficulty = m_PreferredCourseDifficulty[pn];
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if( m_pPreferredSong )
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pProfile->m_pLastSong = m_pPreferredSong;
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pProfile->m_lastSong.FromSong( m_pPreferredSong );
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if( m_pPreferredCourse )
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pProfile->m_pLastCourse = m_pPreferredCourse;
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pProfile->m_lastCourse.FromCourse( m_pPreferredCourse );
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}
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void GameState::Update( float fDelta )
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@@ -77,8 +77,8 @@ void Profile::InitGeneralData()
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m_SortOrder = SORT_INVALID;
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m_LastDifficulty = DIFFICULTY_INVALID;
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m_LastCourseDifficulty = DIFFICULTY_INVALID;
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m_pLastSong = NULL;
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m_pLastCourse = NULL;
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m_lastSong.Unset();
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m_lastCourse.Unset();
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m_iTotalPlays = 0;
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m_iTotalPlaySeconds = 0;
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m_iTotalGameplaySeconds = 0;
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@@ -709,8 +709,8 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
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pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
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pGeneralDataNode->AppendChild( "LastCourseDifficulty", CourseDifficultyToString(m_LastCourseDifficulty) );
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if( m_pLastSong ) pGeneralDataNode->AppendChild( "LastSong", m_pLastSong->GetSongDir() );
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if( m_pLastCourse ) pGeneralDataNode->AppendChild( "LastCourse",m_pLastCourse->m_sPath );
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pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
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pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
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pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
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pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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@@ -846,6 +846,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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ASSERT( pNode->name == "GeneralData" );
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CString s;
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const XNode* pTemp;
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pNode->GetChildValue( "Guid", m_sGuid );
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pNode->GetChildValue( "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
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@@ -853,8 +854,8 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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pNode->GetChildValue( "SortOrder", s ); m_SortOrder = StringToSortOrder( s );
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pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
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pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToCourseDifficulty( s );
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pNode->GetChildValue( "LastSong", s ); m_pLastSong = SONGMAN->GetSongFromDir(s);
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pNode->GetChildValue( "LastCourse", s ); m_pLastCourse = SONGMAN->GetCourseFromPath(s);
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pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
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pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
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pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
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pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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@@ -89,8 +89,8 @@ public:
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SortOrder m_SortOrder;
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Difficulty m_LastDifficulty;
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CourseDifficulty m_LastCourseDifficulty;
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Song* m_pLastSong;
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Course* m_pLastCourse;
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SongID m_lastSong;
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CourseID m_lastCourse;
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int m_iTotalPlays;
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int m_iTotalPlaySeconds;
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int m_iTotalGameplaySeconds;
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