don't play attract sounds one whole time through when pref is set to Never
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@@ -215,9 +215,9 @@ void GameState::BeginGame()
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m_vpsNamesThatWereFilled.clear();
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// play attract on the ending screen, then in one more whole attract
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// sequence after the game is over (even if attract sounds are set to off)
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m_iNumTimesThroughAttract = -2;
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// Play attract on the ending screen, then on the ranking screen
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// even if attract sounds are set to off.
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m_iNumTimesThroughAttract = -1;
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MEMCARDMAN->LockCards( false );
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}
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