Ryan Dortmans
3e6da1b008
Dummy class to allow Xbox build
2004-09-27 07:56:18 +00:00
Glenn Maynard
bd78b75115
update other configs
2004-09-27 03:25:09 +00:00
Chris Danford
aadc33ef04
PC
2004-09-27 01:49:18 +00:00
Chris Danford
d5e2eb3044
clean up BMS parsing
...
fix BM data detected as dance-double then autogen'd to bm-single7
2004-09-27 01:46:57 +00:00
Glenn Maynard
aab53e70d8
split RageSurfaceUtils::CorrectBorderPixels
2004-09-27 01:12:13 +00:00
Glenn Maynard
3d81205616
fix possible memleak
...
litter the code with checkpoints to try to track down osx crash
2004-09-27 01:09:03 +00:00
Glenn Maynard
b990c14789
probably make PNG functions show up better in unix crash logs
2004-09-27 00:55:17 +00:00
Glenn Maynard
8789c710f6
fix anonymous namespaces in win32 crash handler output
2004-09-27 00:46:10 +00:00
Glenn Maynard
83db553dd4
move win32 crash handler and versioning helpers into archutils
2004-09-27 00:29:40 +00:00
Glenn Maynard
b844fa8953
old update: x11 license permission for these came with the crash handler
2004-09-27 00:20:18 +00:00
Glenn Maynard
75357eaa8f
Allow passing a paletted RageSurface to CreateTexture when pixfmt isn't
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FMT_PAL. The intent is that all combinations are valid--that the pixfmt doesn't
depend on the format of img. (The only exception is that CreateTexture
never palettizes, so if pixfmt is FMT_PAL, img must be, too.)
2004-09-26 09:15:16 +00:00
Glenn Maynard
face100e30
cleanup
2004-09-26 08:56:32 +00:00
Glenn Maynard
618a6c7737
simplify, merge code
2004-09-26 08:53:01 +00:00
Glenn Maynard
cc55c46033
fix scaling glitch that could cause images to be slightly transparent
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when blitting bit depth up
2004-09-26 08:22:46 +00:00
Glenn Maynard
f30127bcab
bump
2004-09-26 02:24:20 +00:00
Glenn Maynard
cd72544bdd
update
2004-09-26 02:23:06 +00:00
Glenn Maynard
f141409dce
osc3 update
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fix a song in foonmix
2004-09-26 02:21:40 +00:00
Chris Danford
190b7c1493
merge bm with iidx
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eliminate duplicate styles and unnecesary edit styles
2004-09-25 17:41:31 +00:00
Chris Danford
83d1a6a504
clean up bm/iidx default key mappings
2004-09-25 17:03:34 +00:00
Chris Danford
b3493e25b8
fix crash when reading 14 key BMS data
2004-09-25 08:00:18 +00:00
Chris Danford
3e140b0af9
remove hard-coded track limit in NoteData
2004-09-25 07:59:56 +00:00
Glenn Maynard
b1d8b2a51e
simplify
2004-09-25 06:40:18 +00:00
Glenn Maynard
18d55971a1
fix warnings
2004-09-25 06:38:33 +00:00
Glenn Maynard
832d47dfd4
don't time out on movie frame semaphores
2004-09-25 06:33:46 +00:00
Chris Danford
6fd5183134
more "for" scope fixes
2004-09-25 05:10:10 +00:00
Glenn Maynard
2e6ffb73e0
remove construct-and-open RageFile ctor
2004-09-25 02:50:31 +00:00
Glenn Maynard
ec44af425a
fix !g_bWriteToCache
2004-09-24 05:27:34 +00:00
Chris Danford
81b7695c7e
whoops. Move the Lua comment hack to the right place.
2004-09-24 04:55:28 +00:00
Chris Danford
f8d3996b35
remove unused metrics
2004-09-24 04:52:14 +00:00
Chris Danford
f8c7005829
replace C style comments in metrics with Lua style. Yuck.
2004-09-24 04:49:37 +00:00
Glenn Maynard
3ad6bc0303
fix warning
2004-09-24 03:48:27 +00:00
Glenn Maynard
0775e54030
compile fix
2004-09-24 02:52:07 +00:00
Glenn Maynard
1b02c6d494
remove m_FadedOutAt; didn't like the effect produced
2004-09-23 12:23:24 +00:00
Glenn Maynard
9dbfc3ace1
fade fix
2004-09-23 09:31:12 +00:00
Glenn Maynard
4a17c3d725
If m_LengthSeconds is longer than the actual file, pad with silence; this way,
...
if looping, the sound will loop exactly once every m_LengthSeconds. This should
fix obscure beat alignment problems if sample music ends at the end of the file,
since before, extending the length beyond the end of the file didn't do anything.
Fix m_FadeLength. The length was being ignored.
Add m_FadedOutAt; this way, if beat alignment extends a 10-second clip at the
end of a file by .5 seconds, we can fade out 9..10, instead of 9.5 ... 10.5,
which would cause the sound to cut out early.
2004-09-23 09:10:04 +00:00
Chris Danford
cae82a308a
test expression metrics
2004-09-22 07:54:25 +00:00
Chris Danford
21871f7c3d
Parse F theme metrics as Lua expressions. I'll regroup LuaHelpers as a singleton subsystem soon.
2004-09-22 04:55:31 +00:00
Chris Danford
1ec8cbb208
simplify: only accept RectF
2004-09-22 02:20:50 +00:00
Glenn Maynard
6aaa517c62
ignore extra FocusChanged calls
2004-09-21 09:11:05 +00:00
Glenn Maynard
4d00fe9707
apparently "save all" in VC6 means "save something"
2004-09-21 09:08:16 +00:00
Glenn Maynard
a990ddc2a3
update
2004-09-21 09:05:50 +00:00
Glenn Maynard
9be1ea4333
don't link SDL in Windows
2004-09-21 09:02:50 +00:00
Glenn Maynard
ac1745fc35
move D3D from SDL -> GraphicsWindow
2004-09-21 09:00:48 +00:00
Glenn Maynard
6abd254f1d
LowLevelWindow_Win32
2004-09-21 08:58:23 +00:00
Glenn Maynard
9d73476493
add WinMain. I'm not sure if this is needed for the Xbox; if it is, remove the
...
#ifdefs.
2004-09-21 08:57:42 +00:00
Glenn Maynard
f2c2ebb175
no HAVE_SDL on Windows
2004-09-21 08:56:31 +00:00
Glenn Maynard
aa73f66bde
windows ogl/d3d helpers
2004-09-21 08:55:39 +00:00
Glenn Maynard
c88ddccc73
Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
...
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen. We also can avoid reloading textures on mode change in
many cases. (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard
8a0df6bb27
fix warnings
2004-09-21 08:41:17 +00:00
Glenn Maynard
ea6dec5673
update (already applied to 3.9)
2004-09-21 08:39:08 +00:00