cleanup
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@@ -1688,14 +1688,13 @@ unsigned RageDisplay_OGL::CreateTexture(
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glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel);
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if(pixfmt == FMT_PAL)
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if( pixfmt == FMT_PAL )
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{
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/* The image is paletted. Let's try to set up a paletted texture. */
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/* The texture is paletted; set the texture palette. */
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GLubyte palette[256*4];
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memset(palette, 0, sizeof(palette));
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int p = 0;
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/* Copy the palette to the simple, unpacked data OGL expects. If
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* we're color keyed, change it over as we go. */
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/* Copy the palette to the format OpenGL expects. */
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for(int i = 0; i < img->format->palette->ncolors; ++i)
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{
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palette[p++] = img->format->palette->colors[i].r;
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