more "for" scope fixes

This commit is contained in:
Chris Danford
2004-09-25 05:10:10 +00:00
parent 2e6ffb73e0
commit 6fd5183134
6 changed files with 13 additions and 19 deletions
@@ -89,8 +89,7 @@ InputHandler_DInput::InputHandler_DInput()
if ( hr != DI_OK )
RageException::Throw( hr_ssprintf(hr, "InputHandler_DInput: IDirectInput::EnumDevices") );
unsigned i;
for( i = 0; i < Devices.size(); ++i )
for( unsigned i = 0; i < Devices.size(); ++i )
{
if( Devices[i].Open() )
continue;
@@ -101,7 +100,7 @@ InputHandler_DInput::InputHandler_DInput()
}
LOG->Info( "Found %u DirectInput devices:", Devices.size() );
for( i = 0; i < Devices.size(); ++i )
for( unsigned i = 0; i < Devices.size(); ++i )
{
LOG->Info( " %d: '%s' axes: %d, hats: %d, buttons: %d (%s)",
i,
@@ -460,10 +459,9 @@ void InputHandler_DInput::InputThreadMain()
/* Enable priority boosting. */
SetThreadPriorityBoost( GetCurrentThread(), FALSE );
unsigned i;
vector<DIDevice*> BufferedDevices, UnbufferedDevices;
HANDLE Handle = CreateEvent(NULL, FALSE, FALSE, NULL);
for( i = 0; i < Devices.size(); ++i )
for( unsigned i = 0; i < Devices.size(); ++i )
{
if( !Devices[i].buffered )
{
@@ -498,7 +496,7 @@ void InputHandler_DInput::InputThreadMain()
if( ret == WAIT_OBJECT_0 )
{
RageTimer now;
for( i = 0; i < BufferedDevices.size(); ++i )
for( unsigned i = 0; i < BufferedDevices.size(); ++i )
UpdateBuffered( *BufferedDevices[i], now );
}
}
@@ -511,7 +509,7 @@ void InputHandler_DInput::InputThreadMain()
}
CHECKPOINT;
for( i = 0; i < Devices.size(); ++i )
for( unsigned i = 0; i < Devices.size(); ++i )
{
if( !Devices[i].buffered )
continue;
@@ -94,8 +94,7 @@ void InputHandler_Win32_Pump::InputThreadMain()
SetThreadPriorityBoost( GetCurrentThread(), FALSE );
vector<WindowsFileIO *> sources;
int i;
for(i = 0; i < NUM_PUMPS; ++i)
for( int i = 0; i < NUM_PUMPS; ++i )
{
if( dev[i].io.IsOpen() )
sources.push_back( &dev[i].io );
@@ -66,8 +66,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
}
}
int i;
for( i = 0; i < SDL_NUMEVENTS; ++i)
for( int i = 0; i < SDL_NUMEVENTS; ++i )
EventEnabled[i] = mySDL_EventState( (Uint8) i, SDL_QUERY );
SDL_QuitSubSystem(SDL_INIT_VIDEO);
@@ -83,7 +82,7 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
}
/* Put them back. */
for( i = 0; i < SDL_NUMEVENTS; ++i)
for( int i = 0; i < SDL_NUMEVENTS; ++i)
mySDL_EventState((Uint8) i, EventEnabled[i]);
mySDL_PushEvents(events);
@@ -72,10 +72,10 @@ static void CheckCodecVersion( CString codec, CString desc )
static void GetVideoCodecDebugInfo()
{
ICINFO info = { sizeof(ICINFO) };
int i;
LOG->Info("Video codecs:");
CHECKPOINT;
for(i=0; ICInfo(ICTYPE_VIDEO, i, &info); ++i)
int i;
for( i=0; ICInfo(ICTYPE_VIDEO, i, &info); ++i )
{
CHECKPOINT;
if( FourCCToString(info.fccHandler) == "ASV1" )
@@ -256,8 +256,7 @@ void RageSound_Generic_Software::Update(float delta)
/* We must not lock here, since the decoder thread might hold the lock for a
* while at a time. This is threadsafe, because once a sound is in STOPPING,
* this is the only place it'll be changed (to STOPPED). */
unsigned i;
for( i = 0; i < ARRAYSIZE(sounds); ++i )
for( unsigned i = 0; i < ARRAYSIZE(sounds); ++i )
{
if( sounds[i].state != sound::STOPPING )
continue;
@@ -33,8 +33,7 @@ static void GetDisplayDriverDebugInfo()
LOG->Info( "Primary display driver could not be determined." );
bool LoggedSomething = false;
int i;
for( i=0; true; i++ )
for( int i=0; true; i++ )
{
VideoDriverInfo info;
if( !GetVideoDriverInfo(i, info) )
@@ -57,7 +56,7 @@ static void GetDisplayDriverDebugInfo()
LOG->Info( "Primary display driver: %s", sPrimaryDeviceName.c_str() );
LOG->Warn("Couldn't find primary display driver; logging all drivers");
for( i=0; true; i++ )
for( int i=0; true; i++ )
{
VideoDriverInfo info;
if( !GetVideoDriverInfo(i, info) )