c88ddccc738049e0da7c757e090a533dbc2e8985
It seems to handle mode switching slightly better in OpenGL: I still get the "windows resize to the fullscreen resolution" and "maximized windows go under the taskbar" problems occasionally when I change the resolution in game, but they no longer happen when I simply play the game in fullscreen. We also can avoid reloading textures on mode change in many cases. (This is not going into the 3.9 release.)
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