4a17c3d7250cdcbd1ea32a1f1a8b9cd217b1c1a1
if looping, the sound will loop exactly once every m_LengthSeconds. This should fix obscure beat alignment problems if sample music ends at the end of the file, since before, extending the length beyond the end of the file didn't do anything. Fix m_FadeLength. The length was being ignored. Add m_FadedOutAt; this way, if beat alignment extends a 10-second clip at the end of a file by .5 seconds, we can fade out 9..10, instead of 9.5 ... 10.5, which would cause the sound to cut out early.
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