Commit Graph
26 Commits
Author SHA1 Message Date
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly e0dd674444 ScreenGameplaySyncMachine metrics 2010-04-30 13:47:25 -05:00
AJ Kelly d680bdad85 add Gametype to evaluation 2010-04-27 20:34:59 -05:00
AJ Kelly f246ead304 Timing difficulty on TitleMenu/Eval [Midiman] 2010-04-26 14:24:38 -05:00
AJ Kelly a39301f100 more theme changes from Midi, this time adding LifeDifficulty to the title menu and evaluation 2010-04-26 13:24:16 -05:00
AJ Kelly 5ae0c493d2 NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman] 2010-04-23 12:05:06 -05:00
AJ Kelly 3d00646b6f more theme updates 2010-04-19 04:22:20 -05:00
AJ Kelly 05cdd2ab95 Fix a screen naming issue that's been bugging the main sm-ssc devs...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly b208a70cb7 fix DifficultyList spacing 2010-04-15 01:09:13 -05:00
AJ Kelly b549260c75 various _fallback and default theme changes from Midi and myself 2010-04-14 18:47:38 -05:00
AJ Kelly 6241d86e06 various default theme changes 2010-04-04 00:30:14 -05:00
AJ Kelly cb73cce8a6 forgot some metrics changes. (this should be a part of v1.0 public beta 2) 2010-03-31 18:43:38 -05:00
AJ Kelly bdeb114a09 [Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly e9bfb25a97 smaller difficultylist [Midiman] 2010-03-27 18:30:50 -05:00
AJ Kelly e79835ee78 theme changes from Midiman 2010-03-20 23:45:18 -05:00
AJ Kelly 5ef1c42e3b ScoreKeeperNormal double shot.
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
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Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly 5d549386e3 fix Player 2's Great count on ScreenEval 2010-03-12 17:14:39 -06:00
AJ Kelly 31c69f1d9c okay I'm not done with the commits yet but mercurial is not making it easy for me
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly 42baa6f3f9 sm-ssc v1.0 Public Beta 1 theme changes 2010-03-01 00:41:15 -06:00
AJ Kelly 051f224ff1 various theme things 2010-02-20 16:44:59 -06:00
AJ Kelly dfc5f53134 various theme changes by Midiman and myself. 2010-02-17 19:47:36 -06:00
AJ Kelly 825dc8f33e recent theme changes from ssc svn 2010-02-03 23:40:12 -06:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly c727c58fc6 Some theme changes:
* Show StepsDisplay on Evaluation
  * Change combo number on ComboGraph to the font used for in-game combos
2010-01-30 12:36:02 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00