Chris Danford
|
09e3f1872e
|
GetNextScreen -> GetNextScreenName (makes return type more clear in Lua)
|
2007-08-25 03:13:16 +00:00 |
|
Glenn Maynard
|
0e838aa74e
|
remove debug
|
2007-06-11 16:19:58 +00:00 |
|
Glenn Maynard
|
797d0d57cf
|
allow attract screens to ignore SoundVolumeAttract
|
2007-06-11 16:17:23 +00:00 |
|
Glenn Maynard
|
38f7a0c138
|
do call base (so codes work)
|
2007-06-09 04:45:06 +00:00 |
|
Glenn Maynard
|
e23153c03e
|
metric bResetGameState
|
2007-06-03 22:27:27 +00:00 |
|
Chris Danford
|
92d3778e29
|
add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
remove GetPlayerInfo binding (currently unused)
|
2007-05-29 21:19:38 +00:00 |
|
Glenn Maynard
|
6ef2289ec0
|
fix SoundVolume and SoundVolumeAttract
|
2007-05-24 21:08:28 +00:00 |
|
Glenn Maynard
|
743421f88f
|
some MENU -> GAME
|
2007-05-10 17:59:13 +00:00 |
|
Glenn Maynard
|
32428900f9
|
Coin sounds weird here. Play Start instead.
|
2007-05-04 18:05:21 +00:00 |
|
Glenn Maynard
|
18ec09c36a
|
SoundVolumeAttract pref
|
2007-05-03 05:54:00 +00:00 |
|
Glenn Maynard
|
d481b5462b
|
fix sound not played in service menu if operator button is
pressed when attract sound is off
|
2007-05-03 05:48:01 +00:00 |
|
Glenn Maynard
|
688863f1aa
|
fix sound not played in service menu if operator button is
pressed when attract sound is off
|
2007-05-03 05:42:36 +00:00 |
|
Glenn Maynard
|
3e6c2b3d7f
|
Init -> BeginScreen
|
2007-05-03 05:39:50 +00:00 |
|
Glenn Maynard
|
35a0e18c2f
|
centralize attract volume
|
2007-05-03 05:28:46 +00:00 |
|
Glenn Maynard
|
3ac21022c6
|
attract mute -> attract volume
|
2007-05-03 04:54:49 +00:00 |
|
Chris Danford
|
0c972a4dd7
|
cleanup CoinMode and Premium names
|
2007-02-26 09:40:14 +00:00 |
|
Glenn Maynard
|
f4583be663
|
header cleanup
|
2006-11-21 05:22:05 +00:00 |
|
Glenn Maynard
|
5cc5462722
|
header cleanup
|
2006-11-21 05:17:01 +00:00 |
|
Glenn Maynard
|
09d26bc908
|
unused
|
2006-10-01 00:10:39 +00:00 |
|
Glenn Maynard
|
45c85f0ebb
|
unused
|
2006-10-01 00:04:02 +00:00 |
|
Glenn Maynard
|
c7dfb9f2ec
|
MenuInput -> MenuButton
|
2006-09-14 20:52:34 +00:00 |
|
Glenn Maynard
|
f1cd95828e
|
remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
|
2006-09-14 20:31:46 +00:00 |
|
Glenn Maynard
|
3fe68d7f7d
|
simplify
|
2006-09-14 05:18:40 +00:00 |
|
Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Glenn Maynard
|
a87993bcb1
|
finish ctor transition
|
2006-01-15 20:46:15 +00:00 |
|
Glenn Maynard
|
1c5b3c9002
|
Transition away from Screen(sName).
|
2006-01-15 19:18:57 +00:00 |
|
Glenn Maynard
|
dfc67cd84d
|
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
|
2005-10-13 22:17:13 +00:00 |
|
Glenn Maynard
|
510f214792
|
unmute first, so Cancel gets to play sounds
|
2005-10-04 07:40:00 +00:00 |
|
Glenn Maynard
|
c9a12177d8
|
fix backwards
|
2005-10-04 07:39:03 +00:00 |
|
Chris Danford
|
15880eafd6
|
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
|
2005-10-04 06:51:06 +00:00 |
|
Chris Danford
|
a1cc399f3f
|
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
|
2005-10-03 23:54:40 +00:00 |
|
Glenn Maynard
|
594617200c
|
unneeded. ScreenWithMenuElements::Cancel stops music on StopMusicOnBack.
|
2005-09-10 20:13:42 +00:00 |
|
Glenn Maynard
|
14e5a181ca
|
SM_StopMusic not needed
|
2005-09-10 20:08:05 +00:00 |
|
Chris Danford
|
bb10c7c21f
|
pass around InputEventPlus in Screen::Input instead of multiple input structures
|
2005-09-05 02:26:50 +00:00 |
|
Chris Danford
|
d0f871e9ff
|
PlayMusic("") -> StopMusic()
|
2005-07-22 23:07:49 +00:00 |
|
Glenn Maynard
|
8050631be9
|
use GetNextScreen()
|
2005-07-22 09:12:16 +00:00 |
|
Glenn Maynard
|
09e64b25b6
|
cleanup
|
2005-07-20 09:57:42 +00:00 |
|
Glenn Maynard
|
29a77351c2
|
cleanup
|
2005-07-08 01:22:41 +00:00 |
|
Chris Danford
|
f7c6023412
|
fix attract sound frequency if initial screen not in attract loop
|
2005-06-11 11:25:34 +00:00 |
|
Chris Danford
|
50717c6ee9
|
COIN_ -> COIN_MODE_
|
2005-05-20 17:45:44 +00:00 |
|
Chris Danford
|
5c16cabf0d
|
move CoinMode toggle entirely into debug menu
add mute to debug menu
|
2005-05-16 22:23:20 +00:00 |
|
Glenn Maynard
|
c77b915b29
|
fix sorting
|
2005-05-09 11:54:13 +00:00 |
|
Chris Danford
|
820fb0b361
|
broadcast on Preference changes
|
2005-05-06 20:41:05 +00:00 |
|
Chris Danford
|
4ffa3dcef4
|
fix uses of CoinsPerCredit
|
2005-04-27 08:51:29 +00:00 |
|
Chris Danford
|
79172a5782
|
add BackGoesToStartScreen
|
2005-04-05 03:27:42 +00:00 |
|
Chris Danford
|
2480c02254
|
don't hard code a sleep - let a BGAnimation control the transition
|
2005-04-01 12:35:49 +00:00 |
|
Glenn Maynard
|
59b59214e9
|
fix attract music logic
|
2005-03-22 22:53:39 +00:00 |
|
Chris Danford
|
348cf4d15c
|
look at PLAY_MUSIC when calculating whether or not to stop the music
|
2005-03-21 01:14:30 +00:00 |
|
Chris Danford
|
84939d1a70
|
fix ScreenAttract looks for music even if PLAY_MUSIC=0
|
2005-03-21 00:20:36 +00:00 |
|
Glenn Maynard
|
008cae2479
|
m_sName for ScreenAttract::StartScreen
|
2005-03-17 07:23:59 +00:00 |
|