Commit Graph

118 Commits

Author SHA1 Message Date
Chris Danford 09e3f1872e GetNextScreen -> GetNextScreenName (makes return type more clear in Lua) 2007-08-25 03:13:16 +00:00
Glenn Maynard 0e838aa74e remove debug 2007-06-11 16:19:58 +00:00
Glenn Maynard 797d0d57cf allow attract screens to ignore SoundVolumeAttract 2007-06-11 16:17:23 +00:00
Glenn Maynard 38f7a0c138 do call base (so codes work) 2007-06-09 04:45:06 +00:00
Glenn Maynard e23153c03e metric bResetGameState 2007-06-03 22:27:27 +00:00
Chris Danford 92d3778e29 add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
remove GetPlayerInfo binding (currently unused)
2007-05-29 21:19:38 +00:00
Glenn Maynard 6ef2289ec0 fix SoundVolume and SoundVolumeAttract 2007-05-24 21:08:28 +00:00
Glenn Maynard 743421f88f some MENU -> GAME 2007-05-10 17:59:13 +00:00
Glenn Maynard 32428900f9 Coin sounds weird here. Play Start instead. 2007-05-04 18:05:21 +00:00
Glenn Maynard 18ec09c36a SoundVolumeAttract pref 2007-05-03 05:54:00 +00:00
Glenn Maynard d481b5462b fix sound not played in service menu if operator button is
pressed when attract sound is off
2007-05-03 05:48:01 +00:00
Glenn Maynard 688863f1aa fix sound not played in service menu if operator button is
pressed when attract sound is off
2007-05-03 05:42:36 +00:00
Glenn Maynard 3e6c2b3d7f Init -> BeginScreen 2007-05-03 05:39:50 +00:00
Glenn Maynard 35a0e18c2f centralize attract volume 2007-05-03 05:28:46 +00:00
Glenn Maynard 3ac21022c6 attract mute -> attract volume 2007-05-03 04:54:49 +00:00
Chris Danford 0c972a4dd7 cleanup CoinMode and Premium names 2007-02-26 09:40:14 +00:00
Glenn Maynard f4583be663 header cleanup 2006-11-21 05:22:05 +00:00
Glenn Maynard 5cc5462722 header cleanup 2006-11-21 05:17:01 +00:00
Glenn Maynard 09d26bc908 unused 2006-10-01 00:10:39 +00:00
Glenn Maynard 45c85f0ebb unused 2006-10-01 00:04:02 +00:00
Glenn Maynard c7dfb9f2ec MenuInput -> MenuButton 2006-09-14 20:52:34 +00:00
Glenn Maynard f1cd95828e remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID 2006-09-14 20:31:46 +00:00
Glenn Maynard 3fe68d7f7d simplify 2006-09-14 05:18:40 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Glenn Maynard dfc67cd84d ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning).  (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Glenn Maynard 510f214792 unmute first, so Cancel gets to play sounds 2005-10-04 07:40:00 +00:00
Glenn Maynard c9a12177d8 fix backwards 2005-10-04 07:39:03 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Glenn Maynard 594617200c unneeded. ScreenWithMenuElements::Cancel stops music on StopMusicOnBack. 2005-09-10 20:13:42 +00:00
Glenn Maynard 14e5a181ca SM_StopMusic not needed 2005-09-10 20:08:05 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford d0f871e9ff PlayMusic("") -> StopMusic() 2005-07-22 23:07:49 +00:00
Glenn Maynard 8050631be9 use GetNextScreen() 2005-07-22 09:12:16 +00:00
Glenn Maynard 09e64b25b6 cleanup 2005-07-20 09:57:42 +00:00
Glenn Maynard 29a77351c2 cleanup 2005-07-08 01:22:41 +00:00
Chris Danford f7c6023412 fix attract sound frequency if initial screen not in attract loop 2005-06-11 11:25:34 +00:00
Chris Danford 50717c6ee9 COIN_ -> COIN_MODE_ 2005-05-20 17:45:44 +00:00
Chris Danford 5c16cabf0d move CoinMode toggle entirely into debug menu
add mute to debug menu
2005-05-16 22:23:20 +00:00
Glenn Maynard c77b915b29 fix sorting 2005-05-09 11:54:13 +00:00
Chris Danford 820fb0b361 broadcast on Preference changes 2005-05-06 20:41:05 +00:00
Chris Danford 4ffa3dcef4 fix uses of CoinsPerCredit 2005-04-27 08:51:29 +00:00
Chris Danford 79172a5782 add BackGoesToStartScreen 2005-04-05 03:27:42 +00:00
Chris Danford 2480c02254 don't hard code a sleep - let a BGAnimation control the transition 2005-04-01 12:35:49 +00:00
Glenn Maynard 59b59214e9 fix attract music logic 2005-03-22 22:53:39 +00:00
Chris Danford 348cf4d15c look at PLAY_MUSIC when calculating whether or not to stop the music 2005-03-21 01:14:30 +00:00
Chris Danford 84939d1a70 fix ScreenAttract looks for music even if PLAY_MUSIC=0 2005-03-21 00:20:36 +00:00
Glenn Maynard 008cae2479 m_sName for ScreenAttract::StartScreen 2005-03-17 07:23:59 +00:00