Coin sounds weird here. Play Start instead.

This commit is contained in:
Glenn Maynard
2007-05-04 18:05:21 +00:00
parent 7a21217e25
commit 32428900f9
+1 -1
View File
@@ -77,7 +77,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
if( input.MenuI != MENU_BUTTON_COIN )
SCREENMAN->PlayCoinSound();
SCREENMAN->PlayStartSound();
SetAttractVolume( false ); // unmute attract sounds
pScreen->Cancel( SM_GoToStartScreen );