attract mute -> attract volume
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@@ -350,8 +350,6 @@ void RageSound::StartPlaying()
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m_bPlaying = true;
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if( !m_Param.m_bIsCriticalSound && SOUNDMAN->GetPlayOnlyCriticalSounds() )
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m_Param.m_Volume = 0;
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ApplyParams();
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/* Don't lock while calling SOUNDMAN driver calls. */
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@@ -586,6 +584,8 @@ void RageSound::ApplyParams()
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m_pSource->SetProperty( "FadeSeconds", m_Param.m_fFadeOutSeconds );
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float fVolume = m_Param.m_Volume * SOUNDMAN->GetMixVolume();
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if( !m_Param.m_bIsCriticalSound )
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fVolume *= SOUNDMAN->GetVolumeOfNonCriticalSounds();
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m_pSource->SetProperty( "Volume", fVolume );
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switch( GetStopMode() )
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@@ -40,7 +40,7 @@ RageSoundManager *SOUNDMAN = NULL;
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RageSoundManager::RageSoundManager()
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{
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m_fMixVolume = 1.0f;
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m_bPlayOnlyCriticalSounds = false;
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m_fVolumeOfNonCriticalSounds = 1.0f;
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}
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static LocalizedString COULDNT_FIND_SOUND_DRIVER( "RageSoundManager", "Couldn't find a sound driver that works" );
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@@ -187,11 +187,11 @@ void RageSoundManager::SetMixVolume( float fMixVol )
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g_SoundManMutex.Unlock(); /* finished with m_fMixVolume */
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}
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void RageSoundManager::SetPlayOnlyCriticalSounds( bool bPlayOnlyCriticalSounds )
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void RageSoundManager::SetVolumeOfNonCriticalSounds( float fVolumeOfNonCriticalSounds )
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{
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g_SoundManMutex.Lock(); /* lock for access to m_bPlayOnlyCriticalSounds */
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m_bPlayOnlyCriticalSounds = bPlayOnlyCriticalSounds;
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g_SoundManMutex.Unlock(); /* finished with m_bPlayOnlyCriticalSounds */
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g_SoundManMutex.Lock(); /* lock for access to m_fVolumeOfNonCriticalSounds */
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m_fVolumeOfNonCriticalSounds = fVolumeOfNonCriticalSounds;
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g_SoundManMutex.Unlock(); /* finished with m_fVolumeOfNonCriticalSounds */
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}
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/*
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@@ -31,8 +31,8 @@ public:
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float GetMixVolume() const { return m_fMixVolume; }
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void SetMixVolume( float fMixVol );
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bool GetPlayOnlyCriticalSounds() const { return m_bPlayOnlyCriticalSounds; }
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void SetPlayOnlyCriticalSounds( bool bPlayOnlyCriticalSounds );
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float GetVolumeOfNonCriticalSounds() const { return m_fVolumeOfNonCriticalSounds; }
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void SetVolumeOfNonCriticalSounds( float fVolumeOfNonCriticalSounds );
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void Update();
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void StartMixing( RageSoundBase *snd ); /* used by RageSound */
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@@ -52,7 +52,7 @@ private:
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/* Prefs: */
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float m_fMixVolume;
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bool m_bPlayOnlyCriticalSounds;
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float m_fVolumeOfNonCriticalSounds;
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};
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extern RageSoundManager *SOUNDMAN;
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@@ -26,7 +26,10 @@ ScreenAttract::ScreenAttract( bool bResetGameState )
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void ScreenAttract::Init()
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{
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SOUNDMAN->SetPlayOnlyCriticalSounds( !GAMESTATE->IsTimeToPlayAttractSounds() ); // mute attract sounds
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if( GAMESTATE->IsTimeToPlayAttractSounds() )
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
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else
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 0.0f ); // mute attract sounds
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GAMESTATE->VisitAttractScreen( m_sName );
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@@ -71,7 +74,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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if( input.MenuI != MENU_BUTTON_COIN )
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SCREENMAN->PlayCoinSound();
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SOUNDMAN->SetPlayOnlyCriticalSounds( false ); // unmute attract sounds
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
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pScreen->Cancel( SM_GoToStartScreen );
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break;
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default:
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@@ -19,7 +19,10 @@ REGISTER_SCREEN_CLASS( ScreenDemonstration );
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ScreenDemonstration::ScreenDemonstration()
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{
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m_bDemonstration = true;
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SOUNDMAN->SetPlayOnlyCriticalSounds( !GAMESTATE->IsTimeToPlayAttractSounds() ); // mute attract sounds
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if( GAMESTATE->IsTimeToPlayAttractSounds() )
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
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else
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SOUNDMAN->SetVolumeOfNonCriticalSounds( 0.0f ); // mute attract sounds
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}
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void ScreenDemonstration::Init()
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