Chris Danford
2f11934b8c
fix tween overflow in Long/Marathon balloons
...
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Glenn Maynard
5ea408a547
Fix SSelectStyle when JP is off.
...
Let's always set names, even if we're not going to use something, so
if something does go wrong and we use it when we didn't expect to,
we can get a useful error message.
2003-04-14 03:26:53 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
...
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
d68ff05337
Add scripting support to ScreenGamplay
2003-04-13 21:52:50 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
6c07fd4d68
BGAnimations layer numbers need not be consecutive
2003-04-13 03:03:01 +00:00
Chris Danford
76815a8242
BGAnimations layer numbers need not be consecutive
2003-04-13 02:58:59 +00:00
Chris Danford
e9e7d787fc
On ScreenRanking, color text based on NotesType
2003-04-13 02:34:14 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Glenn Maynard
1ac4953877
fix bogus warning
2003-04-12 20:23:27 +00:00
Glenn Maynard
755e8f5bf5
fix compile in release
2003-04-12 20:22:42 +00:00
Chris Danford
d27e42b5f1
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 19:40:56 +00:00
Glenn Maynard
eb1e2a0435
use SDL_GetEvent
2003-04-12 19:03:02 +00:00
Glenn Maynard
3046f71c66
add SDL_GetEvent
2003-04-12 19:00:56 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Glenn Maynard
f982d75691
Fix locking.
...
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
625b1beb04
add checkpoints
2003-04-12 16:12:01 +00:00
Glenn Maynard
043d250d87
fix autoplay in courses
2003-04-12 16:10:19 +00:00
Glenn Maynard
ca48082f50
comment
2003-04-12 16:09:07 +00:00
Glenn Maynard
ae39d652fd
Finishing from last night; thank my cable modem for going out in the
...
middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
ca1b94a043
LLW_SDL now handles its own SDL events, instead of being fed them
...
by StepMania.cpp. This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00
Glenn Maynard
60dc76cff8
Add RageDisplay::Update().
...
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard
98628c554b
(this is all handled in InputHandler_SDL)
2003-04-12 02:21:50 +00:00
Glenn Maynard
94836c7be1
add InputHandler_SDL
2003-04-12 02:20:38 +00:00
Glenn Maynard
dfa597bbd5
Add InputHandler for SDL input types, instead of handling them as a
...
special case in RageInput.
2003-04-12 02:15:23 +00:00
Glenn Maynard
7d919be169
update comment
2003-04-12 02:14:00 +00:00
Chris Danford
1bedf3b206
xoffset -> addx
...
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford
a3513ac7f3
Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation.
2003-04-11 21:33:30 +00:00
Glenn Maynard
483a305c6b
Get rid of inline function; doesn't need to be. Reduce dependencies.
2003-04-11 15:55:20 +00:00
Glenn Maynard
4e8eb0a96f
add missing header
2003-04-11 15:53:32 +00:00
Glenn Maynard
0a3da7bcba
(huh? already removed these)
2003-04-11 15:53:06 +00:00
Chris Danford
d201c87897
fix bugs in metrics editor
2003-04-11 04:28:15 +00:00
Chris Danford
fb27c29bee
add toggle for awarding item on combo break in battle
2003-04-11 01:49:57 +00:00
Chris Danford
423666c845
support Course group folders
2003-04-11 00:29:44 +00:00
Chris Danford
6a77bd10a3
fix missing elements in ScreenSelectCourse
2003-04-11 00:28:24 +00:00
Chris Danford
23006064fd
Add Course saving (untested)
2003-04-11 00:12:22 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Glenn Maynard
3d0ad7955c
update
2003-04-10 19:04:10 +00:00
Glenn Maynard
0e8eb7060f
fix compile
2003-04-10 18:41:59 +00:00
Glenn Maynard
6e6c60858a
consolidate Enable/DisableTextureWrapping
2003-04-10 18:25:17 +00:00
Glenn Maynard
753507fce8
Oops. smPostMultMatrixf was a pre-multiply.
...
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00