Commit Graph
2950 Commits
Author SHA1 Message Date
Chris Danford 2f11934b8c fix tween overflow in Long/Marathon balloons
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Glenn Maynard 5ea408a547 Fix SSelectStyle when JP is off.
Let's always set names, even if we're not going to use something, so
if something does go wrong and we use it when we didn't expect to,
we can get a useful error message.
2003-04-14 03:26:53 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford d68ff05337 Add scripting support to ScreenGamplay 2003-04-13 21:52:50 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 6c07fd4d68 BGAnimations layer numbers need not be consecutive 2003-04-13 03:03:01 +00:00
Chris Danford 76815a8242 BGAnimations layer numbers need not be consecutive 2003-04-13 02:58:59 +00:00
Chris Danford e9e7d787fc On ScreenRanking, color text based on NotesType 2003-04-13 02:34:14 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Glenn Maynard 1ac4953877 fix bogus warning 2003-04-12 20:23:27 +00:00
Glenn Maynard 755e8f5bf5 fix compile in release 2003-04-12 20:22:42 +00:00
Chris Danford d27e42b5f1 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 19:40:56 +00:00
Glenn Maynard eb1e2a0435 use SDL_GetEvent 2003-04-12 19:03:02 +00:00
Glenn Maynard 3046f71c66 add SDL_GetEvent 2003-04-12 19:00:56 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Glenn Maynard f982d75691 Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 625b1beb04 add checkpoints 2003-04-12 16:12:01 +00:00
Glenn Maynard 043d250d87 fix autoplay in courses 2003-04-12 16:10:19 +00:00
Glenn Maynard ca48082f50 comment 2003-04-12 16:09:07 +00:00
Glenn Maynard ae39d652fd Finishing from last night; thank my cable modem for going out in the
middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard ca1b94a043 LLW_SDL now handles its own SDL events, instead of being fed them
by StepMania.cpp.  This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00
Glenn Maynard 60dc76cff8 Add RageDisplay::Update().
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard 98628c554b (this is all handled in InputHandler_SDL) 2003-04-12 02:21:50 +00:00
Glenn Maynard 94836c7be1 add InputHandler_SDL 2003-04-12 02:20:38 +00:00
Glenn Maynard dfa597bbd5 Add InputHandler for SDL input types, instead of handling them as a
special case in RageInput.
2003-04-12 02:15:23 +00:00
Glenn Maynard 7d919be169 update comment 2003-04-12 02:14:00 +00:00
Chris Danford 1bedf3b206 xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford a3513ac7f3 Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation. 2003-04-11 21:33:30 +00:00
Glenn Maynard 483a305c6b Get rid of inline function; doesn't need to be. Reduce dependencies. 2003-04-11 15:55:20 +00:00
Glenn Maynard 4e8eb0a96f add missing header 2003-04-11 15:53:32 +00:00
Glenn Maynard 0a3da7bcba (huh? already removed these) 2003-04-11 15:53:06 +00:00
Chris Danford d201c87897 fix bugs in metrics editor 2003-04-11 04:28:15 +00:00
Chris Danford fb27c29bee add toggle for awarding item on combo break in battle 2003-04-11 01:49:57 +00:00
Chris Danford 423666c845 support Course group folders 2003-04-11 00:29:44 +00:00
Chris Danford 6a77bd10a3 fix missing elements in ScreenSelectCourse 2003-04-11 00:28:24 +00:00
Chris Danford 23006064fd Add Course saving (untested) 2003-04-11 00:12:22 +00:00
Chris Danford 6af055ddef fix sloppy assert in Player. Oops 2003-04-11 00:12:07 +00:00
Glenn Maynard 3d0ad7955c update 2003-04-10 19:04:10 +00:00
Glenn Maynard 0e8eb7060f fix compile 2003-04-10 18:41:59 +00:00
Glenn Maynard 6e6c60858a consolidate Enable/DisableTextureWrapping 2003-04-10 18:25:17 +00:00
Glenn Maynard 753507fce8 Oops. smPostMultMatrixf was a pre-multiply.
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00