This commit is contained in:
Glenn Maynard
2003-04-10 19:04:10 +00:00
parent 0e8eb7060f
commit 3d0ad7955c
+11 -4
View File
@@ -48,7 +48,9 @@ NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.
PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \
TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \
LyricsLoader.cpp LyricsLoader.h NoteFieldPositioning.cpp NoteFieldPositioning.h
LyricsLoader.cpp LyricsLoader.h NoteFieldPositioning.cpp NoteFieldPositioning.h RaveHelper.cpp RaveHelper.h \
PlayerAI.cpp PlayerAI.h Character.cpp Character.h
FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
@@ -86,7 +88,7 @@ LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteD
NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
TimingAssist.cpp TimingAssist.h
TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h
Screens = \
Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
@@ -110,7 +112,9 @@ ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp
ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \
ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \
ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h
ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
ScreenSelectCharacter.cpp ScreenSelectCharacter.h
GlobalSingletons = \
AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
@@ -125,7 +129,10 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
arch/LoadingWindow/LoadingWindow_SDL.h \
arch/LoadingWindow/LoadingWindow_Null.h \
arch/MovieTexture/MovieTexture.cpp \
arch/Sound/RageSoundDriver_Null.cpp
arch/Sound/RageSoundDriver_Null.cpp \
arch/LowLevelWindow/LowLevelWindow.h \
arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
arch/LowLevelWindow/LowLevelWindow_SDL.h \
# Note that we still end up linking dynamically to the shared system library
# for SDL_image. This is annoying, but it's not a major problem. The