Fix locking.

(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
This commit is contained in:
Glenn Maynard
2003-04-12 18:10:50 +00:00
parent 448bdc7b6e
commit f982d75691
4 changed files with 4 additions and 8 deletions
@@ -163,9 +163,8 @@ void RageSound_ALSA9::StartMixing(RageSound *snd)
sound *s = new sound;
s->snd = snd;
SDL_LockAudio();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
SDL_UnlockAudio();
}
void RageSound_ALSA9::Update(float delta)
@@ -103,9 +103,8 @@ void RageSound_DSound_Software::StartMixing(RageSound *snd)
sound *s = new sound;
s->snd = snd;
SDL_LockAudio();
LockMut(SOUNDMAN->lock);
sounds.push_back(s);
SDL_UnlockAudio();
}
void RageSound_DSound_Software::Update(float delta)
@@ -89,9 +89,8 @@ void RageSound_Null::StartMixing(RageSound *snd)
sound *s = new sound;
s->snd = snd;
SDL_LockAudio();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
SDL_UnlockAudio();
}
void RageSound_Null::Update(float delta)
@@ -115,9 +115,8 @@ void RageSound_WaveOut::StartMixing(RageSound *snd)
sound *s = new sound;
s->snd = snd;
SDL_LockAudio();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
SDL_UnlockAudio();
}
void RageSound_WaveOut::Update(float delta)