update comment

This commit is contained in:
Glenn Maynard
2003-04-12 02:14:00 +00:00
parent 1bedf3b206
commit 7d919be169
+12 -4
View File
@@ -6,13 +6,21 @@
* will be called during the input update; the derived class should
* send appropriate events to InputHandler.
*
* Note that, if the underlying device is capable of it, you're free to
* start a blocking thread; just store inputs in your class and send them
* off in a batch on the next Update. Later on, this method will let us
* get much more accurate timestamps, especially if we have access to realtime
* threading: we can get events more quickly and timestamp them, instead of
* having a rough timing granularity due to the framerate. We can't do this
* with SDL, though.
*
* Send input events for a specific type of device. Only one driver
* for a given set of InputDevice types should be loaded for a given
* arch. For example, any number of drivers may produce DEVICE_PUMPn
* events, but only one may be loaded at a time.
*
* DEVICE_KEYBOARD and DEVICE_JOYn are fed from SDL and should not
* be used by RageInputFeeders.
* events, but only one may be loaded at a time. (This will be inconvenient
* if, for example, we have two completely distinct methods of getting
* input for the same device; we have no method to allocate device numbers.
* We don't need this now; I'll write it if it becomes needed.)
*/
class InputHandler