Glenn Maynard
a0b369442d
use balance for mines
...
only change mine balance when two people are actually playing
2004-02-28 04:14:13 +00:00
Glenn Maynard
bd24ba0e4c
hopefully fix music rate judgement problems
2004-02-27 03:32:11 +00:00
Chris Danford
e4eb43edf0
fix "all mines are hit if PadStickSeconds is 0"
2004-02-26 07:27:54 +00:00
Glenn Maynard
c2c796d90c
fix warning
2004-02-26 03:18:51 +00:00
Chris Danford
aaf2b2295c
fix wrong hold judgment positioning with mods on (especially flip or alternate)
2004-02-25 07:30:12 +00:00
Chris Danford
6b4b560cff
account for sticky pads in mine hit detection
2004-02-25 05:49:54 +00:00
Glenn Maynard
77716561dd
const fix
...
comment
2004-02-11 05:57:51 +00:00
Chris Danford
f36b2f2c77
fix "stepping on a mine during a stop gives you a Marvelous" (Disconnected Hyper Expert)
2004-01-24 19:11:52 +00:00
Chris Danford
c8fc9ddeae
options name cleanup, fixes
2004-01-20 07:09:44 +00:00
Glenn Maynard
f308dbfb58
Use the beat timestamp. This improves timing accuracy by up to 10ms
...
at times: we no longer lose accuracy if something happens during the update
between updating the music position and processing steps.
2004-01-18 06:53:25 +00:00
Chris Danford
dcb3ae4991
don't show hold judgments if blind (no joking around this time)
2004-01-15 03:19:41 +00:00
Chris Danford
38ae3725f0
don't show hold judgments if blind
2004-01-15 03:12:03 +00:00
Chris Danford
b555be59df
more rave balancing
...
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
8a3b448bd9
simplify
2004-01-12 01:54:30 +00:00
Chris Danford
2c0daa9f3d
simplify autoplay/cpu logic
2004-01-12 01:48:50 +00:00
Chris Danford
0afed1540a
smarter AI handling of mines
2004-01-11 23:31:37 +00:00
Chris Danford
d91d6bcb8c
fix "PC_CPU players rows calculate the row score more than once if mines in the row"
2004-01-11 22:29:18 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
...
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
b0f277b696
don't show keyblocks for non-human players
2004-01-01 04:06:37 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Glenn Maynard
33899d03d6
combo graph fix
2003-12-23 04:44:34 +00:00
Glenn Maynard
116d92cbd2
split out ApplyWaitingTransforms
2003-12-23 02:17:28 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
...
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
a1458b2095
simplify and fix up combo/life stats
2003-12-22 01:55:03 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Glenn Maynard
4facdd0a06
fix hold note glitches
2003-12-18 02:34:59 +00:00
Glenn Maynard
8c9b513354
cleanup
2003-12-18 00:36:59 +00:00
Glenn Maynard
d35ef0a35b
SetLifeRecord in battle modes
2003-12-17 03:59:08 +00:00
Glenn Maynard
cd0162cff3
Use a map for hold grades, so it doesn't get desynced if the number
...
of hold notes changes.
2003-12-16 06:10:50 +00:00
Glenn Maynard
321105c0d3
fix Can't use turns as battle attacks
2003-12-16 04:35:43 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford
a914544718
show combo (if any) before the first step
2003-12-08 04:43:05 +00:00
Glenn Maynard
9a2f78843d
merge NoteFieldPlus down
2003-11-27 05:23:33 +00:00
Glenn Maynard
c575a5cc1a
rename functions that have the same name as data types (confusing)
2003-11-27 04:25:52 +00:00
Chris Danford
8ca12364bd
working on AttackDisplay
2003-11-27 02:30:54 +00:00
Chris Danford
719f92e773
add AttackDisplay
2003-11-26 08:25:45 +00:00
Chris Danford
143dc3ae5e
tweak ScoreDisplayRave
2003-11-26 06:40:03 +00:00
Glenn Maynard
d0d5cbbd4e
simplify
2003-11-26 01:55:41 +00:00
Glenn Maynard
821c5f5f75
add TapJudgmentsUnderField, HoldJudgmentsUnderField
2003-11-25 06:45:06 +00:00
Chris Danford
4e80f3057a
working on battle
2003-11-20 06:50:05 +00:00
Glenn Maynard
c9dabaa52c
fix slow course loads
2003-11-18 01:33:35 +00:00
Glenn Maynard
9db18b6952
fix warning
2003-11-17 15:44:51 +00:00
Chris Danford
e385a2c930
put attacks in effect when tap attack is stepped on
2003-11-17 07:14:41 +00:00
Chris Danford
4c221fdec1
working on "step on TapAttack" logic
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remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
52100a727b
working on "attack notes"
2003-11-12 08:13:02 +00:00
Chris Danford
5da63f9d1c
per-player mine sounds
2003-11-12 05:21:51 +00:00
Chris Danford
29c9770315
fix "can't hit taps on same line as mines"
...
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy
ad7c67b0ce
Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays.
2003-11-10 23:25:44 +00:00