use balance for mines

only change mine balance when two people are actually playing
This commit is contained in:
Glenn Maynard
2004-02-28 04:14:13 +00:00
parent e04b8bb457
commit a0b369442d
+10 -1
View File
@@ -223,7 +223,16 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
// Need to set Y positions of all these elements in Update since
// they change depending on PlayerOptions.
m_soundMine.Load( THEME->GetPathToS(ssprintf("Player mine p%d",pn+1)), true );
m_soundMine.Load( THEME->GetPathToS("Player mine"), true );
if( GAMESTATE->GetNumPlayersEnabled() == 2 )
{
/* Two players are active. Play mines on the player's side. */
RageSoundParams p;
p.m_Balance = (m_PlayerNumber == PLAYER_1)? -1.0f:1.0f;
m_soundMine.SetParams( p );
}
m_soundAttackLaunch.Load( THEME->GetPathToS(ssprintf("Player attack launch p%d",pn+1)), true );
m_soundAttackEnding.Load( THEME->GetPathToS(ssprintf("Player attack ending p%d",pn+1)), true );
}