don't show hold judgments if blind
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@@ -449,10 +449,12 @@ void PlayerMinus::DrawPrimitives()
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m_AttackDisplay.Draw();
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if( TAP_JUDGMENTS_UNDER_FIELD )
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DrawTapJudgments();
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
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DrawTapJudgments();
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if( HOLD_JUDGMENTS_UNDER_FIELD )
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DrawHoldJudgments();
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
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DrawHoldJudgments();
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float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
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float fSkew = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fSkew;
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@@ -504,9 +506,6 @@ void PlayerMinus::DrawPrimitives()
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void PlayerMinus::DrawTapJudgments()
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{
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
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return;
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
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m_ProTimingDisplay.Draw();
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else
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