don't show hold judgments if blind

This commit is contained in:
Chris Danford
2004-01-15 03:12:03 +00:00
parent fda40a0efd
commit 38ae3725f0
+4 -5
View File
@@ -449,10 +449,12 @@ void PlayerMinus::DrawPrimitives()
m_AttackDisplay.Draw();
if( TAP_JUDGMENTS_UNDER_FIELD )
DrawTapJudgments();
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
DrawTapJudgments();
if( HOLD_JUDGMENTS_UNDER_FIELD )
DrawHoldJudgments();
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
DrawHoldJudgments();
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
float fSkew = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fSkew;
@@ -504,9 +506,6 @@ void PlayerMinus::DrawPrimitives()
void PlayerMinus::DrawTapJudgments()
{
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
return;
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
m_ProTimingDisplay.Draw();
else