don't show hold judgments if blind (no joking around this time)
This commit is contained in:
@@ -449,12 +449,10 @@ void PlayerMinus::DrawPrimitives()
|
||||
m_AttackDisplay.Draw();
|
||||
|
||||
if( TAP_JUDGMENTS_UNDER_FIELD )
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind )
|
||||
DrawTapJudgments();
|
||||
DrawTapJudgments();
|
||||
|
||||
if( HOLD_JUDGMENTS_UNDER_FIELD )
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind == 0 )
|
||||
DrawHoldJudgments();
|
||||
DrawHoldJudgments();
|
||||
|
||||
float fTilt = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt;
|
||||
float fSkew = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fSkew;
|
||||
@@ -506,6 +504,9 @@ void PlayerMinus::DrawPrimitives()
|
||||
|
||||
void PlayerMinus::DrawTapJudgments()
|
||||
{
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind > 0 )
|
||||
return;
|
||||
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bProTiming )
|
||||
m_ProTimingDisplay.Draw();
|
||||
else
|
||||
@@ -514,6 +515,9 @@ void PlayerMinus::DrawTapJudgments()
|
||||
|
||||
void PlayerMinus::DrawHoldJudgments()
|
||||
{
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fBlind > 0 )
|
||||
return;
|
||||
|
||||
for( int c=0; c<GetNumTracks(); c++ )
|
||||
m_HoldJudgment[c].Draw();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user