Chris Danford
2db8e552bb
add missing file
2005-05-08 07:32:49 +00:00
Chris Danford
aa6ec1a23d
add missing Wheel*Base.*
2005-05-01 07:25:54 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
5a63aca12e
add basic survival gameplay
2005-04-21 04:34:53 +00:00
Chris Danford
8e6637dd0d
merge ListDisplay into ActorScroller
2005-04-10 23:42:47 +00:00
Chris Danford
0ad3daab06
add ScoreDisplayAliveTime
2005-04-09 04:22:58 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
96852c234c
Add a virtual keyboard to ScreenTextEntry
2005-03-22 20:15:24 +00:00
Chris Danford
b85b303342
fix compile
2005-03-16 02:06:48 +00:00
Glenn Maynard
ceb3583c3c
update
2005-02-26 04:28:10 +00:00
Chris Danford
fbf7bc4f26
split OptionRowHandler out of ScreenOptionsMaster
2005-02-24 04:56:36 +00:00
Glenn Maynard
9dbeb4eeef
rename UnlockSystem -> UnlockManager
2005-02-21 06:23:57 +00:00
Chris Danford
e96a56c90f
add FastDebug configuration
2005-02-18 13:37:38 +00:00
Chris Danford
0ce416cb26
add ScreenSplash - a replacement for ScreenStage
2005-02-17 05:57:21 +00:00
Chris Danford
6e8d275da1
fix missing project file
2005-02-16 17:48:57 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
f0a2c6faff
move PlayerStageStats into a separate file
2005-02-16 00:37:50 +00:00
Chris Danford
0ab2447027
move "rolling numbers" functionality out of ScoreDisplayNormal
2005-02-15 00:49:22 +00:00
Glenn Maynard
6c5450edd8
ThemeMetric.h
2005-02-14 01:25:01 +00:00
Glenn Maynard
4a25a4b43a
update
2005-02-13 04:04:43 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
613b99d26f
add experimental MessageManager
2005-02-09 05:20:49 +00:00
Glenn Maynard
c35ca4744e
update
2005-02-05 21:25:02 +00:00
Glenn Maynard
2d9312c207
remove MemoryCardDriverThreaded
2005-02-05 19:01:08 +00:00
Glenn Maynard
4d7f4e4cdd
split out generic worker thread code from ThreadedFileWorker, so memory
...
cards can use it, too
2005-02-05 08:02:43 +00:00
Glenn Maynard
209ffcf354
update
2005-01-30 19:53:39 +00:00
Chris Danford
e273da39c6
replace ScreenMenuJukebox with ScreenOptionsMaster
2005-01-29 21:56:24 +00:00
Glenn Maynard
fd4dd1aaab
add RageFileDriverTimeout
2005-01-27 03:30:11 +00:00
Glenn Maynard
fde9e0cfc9
auto_ptr is incompatible with STL containers; use a custom refcounted holder
2005-01-26 20:52:20 +00:00
Chris Danford
10810c1b9c
update project files
2005-01-26 11:24:45 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Chris Danford
b055671a63
LuaHelpers.cpp -> LuaManager
2005-01-24 02:12:07 +00:00
Glenn Maynard
b8532a2880
update
2005-01-20 01:46:13 +00:00
Glenn Maynard
b733db6152
remove SongCreditDisplay; use @GetSongCredits() instead
2005-01-16 20:53:29 +00:00
Glenn Maynard
7a0373aafd
update
2005-01-16 00:25:24 +00:00
Glenn Maynard
44d55b431a
add foreach.h
2005-01-15 02:38:33 +00:00
Glenn Maynard
1c5d87fa57
remove ArrowBackdrop
2005-01-15 01:48:17 +00:00
Glenn Maynard
19512c4e9c
remove oaep
2005-01-14 15:00:26 +00:00
Charles Lohr
cef3862dee
Add: Final screen for SMOnline
2005-01-07 04:10:31 +00:00
Glenn Maynard
ee337d3b74
add GameplayMessages.h
2005-01-06 18:05:51 +00:00
Glenn Maynard
328c43aba5
disable LightsDriver_Win32Parallel due to GPL-incompatibility
2005-01-06 17:53:51 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
b55604f1df
update
2004-12-11 09:56:28 +00:00
Chris Danford
08964e340b
remove ScreenGameOver code, replace with ScreenAttract
2004-12-09 04:20:09 +00:00
Glenn Maynard
bc07b82eed
add Preference.h
2004-12-07 00:52:34 +00:00
Glenn Maynard
04e4406cbb
move ScreenSystemLayer into Screens
2004-12-07 00:34:19 +00:00
Chris Danford
58b52c680f
convert tiny screens to GameCommands
2004-12-04 23:24:14 +00:00