remove ArrowBackdrop

This commit is contained in:
Glenn Maynard
2005-01-15 01:48:17 +00:00
parent aad97fbcb9
commit 1c5d87fa57
3 changed files with 0 additions and 89 deletions
-41
View File
@@ -1,41 +0,0 @@
#include "global.h"
#include "ArrowBackdrop.h"
#include "GameState.h"
#include "NoteFieldPositioning.h"
void ArrowBackdrop::BeginDraw()
{
BGAnimation::BeginDraw();
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(-1);
}
void ArrowBackdrop::EndDraw()
{
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(-1);
BGAnimation::EndDraw();
}
/*
* (c) 2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-42
View File
@@ -1,42 +0,0 @@
#ifndef ARROW_BACKDROP_H
#define ARROW_BACKDROP_H
#include "BGAnimation.h"
#include "PlayerNumber.h"
class ArrowBackdrop: public BGAnimation
{
PlayerNumber m_PlayerNumber;
public:
virtual void BeginDraw(); // pushes transform onto world matrix stack
virtual void EndDraw(); // pops transform from world matrix stack
void SetPlayer( PlayerNumber pn ) { m_PlayerNumber = pn; }
};
#endif
/*
* (c) 2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-6
View File
@@ -1618,12 +1618,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
<File
RelativePath="ActiveAttackList.h">
</File>
<File
RelativePath="ArrowBackdrop.cpp">
</File>
<File
RelativePath="ArrowBackdrop.h">
</File>
<File
RelativePath=".\ArrowEffects.cpp">
</File>